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a question about OpenGL in QB64pe:
#8
(10-25-2025, 09:10 PM)Unseen Machine Wrote:
Quote:I recently started learning SDL3 and I primarily use it with the Vulkan graphics API. The main graphics demo I created with SDL3 and the Vulkan graphics API is a sphere with layers of cubes. The demo has many features including MSAA (MultiSample Anti-Aliasing), motion blurring, tinting, fly through, Orthographic, and others. I absolutely love Vulkan way more than OpenGL, even though it is extremely more verbose, meaning there is an extreme amount of coding that needs to be done to do render a single triangle. Roughly over 1k statements.
WOW! I looked into Vulkan but implementing it was never gonna happen! (For me at least!) Hats off to you sir! 

John
Hey, John (Unseen Machine)!

It's been a long time!

I've actually spoke about it here on this forum in the "Freedom to Speak" sub-forum, which is password protected (PW: "none"). You can find it here:
https://qb64phoenix.com/forum/showthread.php?tid=3945

The demo also uses OpenCL to gather some more information about the available processors (GPU) on the current device.

There are a lot of screenshots of it and I even share the source code to it as well. The source code I shared is not the current, but I do plan on sharing it on GitHub at some point, once I get some kinks out of it. However, here are three screenshots just to water your mouth:

   

   

   

Enjoy!
The Joyful Programmer has changed call signs. The Joyful Programmer is now called "AstroCosmic Systems".
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RE: a question about OpenGL in QB64pe: - by The Joyful Programmer - 10-26-2025, 02:09 AM

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