11-05-2025, 04:25 PM
@madscijr
That won't be a problem. If you want a size larger than 10x10 (which is selected from the pull-down menu at the start of the game), then set a larger number in the source code. If you set a high number of shuffles, you might be solving it until retirement
The automatic solving system implemented in the program is limited. The reason is the exponentially increasing difficulty with the increase in the number of fields/tiles and shuffles, which can cause the game to search for a solution for several days. That is why it is fundamentally limited so that the search time is acceptable.
It is true that I toyed with the idea of trying a more powerful algorithm, but does it make sense? After all, even a 5x5 game with a lot of shuffles is already quite difficult to solve. The number of pieces is determined by the Pieces variable at the beginning of the program, and the number of shuffles is determined by the Mixes variable, also at the beginning of the program.
As you can see, it is made up of three parts:
That won't be a problem. If you want a size larger than 10x10 (which is selected from the pull-down menu at the start of the game), then set a larger number in the source code. If you set a high number of shuffles, you might be solving it until retirement

The automatic solving system implemented in the program is limited. The reason is the exponentially increasing difficulty with the increase in the number of fields/tiles and shuffles, which can cause the game to search for a solution for several days. That is why it is fundamentally limited so that the search time is acceptable.
It is true that I toyed with the idea of trying a more powerful algorithm, but does it make sense? After all, even a 5x5 game with a lot of shuffles is already quite difficult to solve. The number of pieces is determined by the Pieces variable at the beginning of the program, and the number of shuffles is determined by the Mixes variable, also at the beginning of the program.
As you can see, it is made up of three parts:
- Game Setup
- Game
- Automatic Solver

