11-06-2025, 09:04 PM
Hi
I thank all you for your answers...
so many interesting informations about QB64pe, OpenGL, Vulkan and GPU API!
And in summary:
Actually QB64pe has implemented OpenGL 1.1 with fixed function pipeline.
Actually QB64pe has no relation to main OpenGL graphic libraries: GLUT, SDL, SFML and GLFW
Unseen Machine is working to port OpenGL 3.3 via RayLib to upgrade OpenGL in QB64pe
In OpenGL the use of fixed functions is deprecated preferring the new way of programmable pipeline versus compatible pipeline that allow the use of fixed function pipeline.
Last release of OpenGL is 4.6 in 2017.
Nowaday no more evolution of OpenGL that will be mantained for 20 years, but the future is Vulkan API for GPU.
I thank all you for your answers...
so many interesting informations about QB64pe, OpenGL, Vulkan and GPU API!
And in summary:
Actually QB64pe has implemented OpenGL 1.1 with fixed function pipeline.
Actually QB64pe has no relation to main OpenGL graphic libraries: GLUT, SDL, SFML and GLFW
Unseen Machine is working to port OpenGL 3.3 via RayLib to upgrade OpenGL in QB64pe
In OpenGL the use of fixed functions is deprecated preferring the new way of programmable pipeline versus compatible pipeline that allow the use of fixed function pipeline.
Last release of OpenGL is 4.6 in 2017.
Nowaday no more evolution of OpenGL that will be mantained for 20 years, but the future is Vulkan API for GPU.

