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Distributing programs programmed in QB64?
#7
(07-07-2022, 05:22 PM)James D Jarvis Wrote: So basically, slap the contents of the license folder in a folder along with my copyright and warranty info and I'm good to go.  If there's sound include the source code for the whole code or just the module calling the sound?  The more or less above has me asking that last question.

The source code could actually be a feature because the streamer dislikes some modern options like python as much as I do as a general programming language and does promote an otherwise very tech savvy audience to be more creative and learn to program as well. Being able to say.... look really... this is all this game actually takes to be playable, there's a lot of code...but it's all pretty darned simple is a plus to me.

Yep, that's pretty much it, the safest move is to just take the entirety of the license folder and distribute it along with your program - it may include extra licenses for things your program didn't end up using, but there's no harm in that.

If you use sound then you need to distribute the entire source code for your program to meet the LGPL requirements, not just the modules using sound. And obviously, you're free to distribute your source even if you don't use sound Big Grin
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RE: Distributing programs programmed in QB64? - by DSMan195276 - 07-07-2022, 07:55 PM



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