12-25-2025, 09:43 PM
is this like the industry standard methodology for online multiplayer games? pretty cool
i know UDP is industry standard for this sort of thing but, on the other hand, we have a multiplayer platformer and now a multiplayer top-down in QB64 using, as i understand it, TCP/IP
i know UDP is industry standard for this sort of thing but, on the other hand, we have a multiplayer platformer and now a multiplayer top-down in QB64 using, as i understand it, TCP/IP

