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QBLive - UDP server/client using ENet
#7
Ill fix it over the next week or so and comeback with working iterations! I may have uploaded the wrong code or something though as i went through 5 or 6 iterations before this one.

I got no idea why its only 64 but though? Ideas? 

Thanks for the feedback and yes, speed of light data transfers, dedicated channels for VOIP and as for TCP! If we get a solid rendition of this lib then it'll replace its use in your online gaming.

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RE: QBLive - UDP server/client using ENet - by Unseen Machine - 12-26-2025, 11:44 PM

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