01-01-2026, 03:23 PM
There's no Randomize Timer involved, so this seems to be a system thing. Mine has one set number (453 I think). Dav's has a set number (800something). I don't know why those numbers are different, but it's a random thing. Maybe different compilers start you off with a different seed? Or one rounds a value differently somewhere along the way?
We've swapped compilers and such things regularly for bugfixes and whatnot, so it's just something involved with it, I'd imagine. Before, you were just getting lucky with your system giving you blocks scattered enough not to catch a worm.. Cause here's a question: What happens if you draw a white block OVER an existing worm? Like it pops up inside it or something? Wouldn't that lead to this endless loop of trying to move when it can't, as it's now caged inside?
Boxes on every side could trap a worm, but a box growing around a worm seems more likely to me. But since these are random boxes, who knows when that might have happened with the old compiler/version? On run 400? 800? or 80000?
We've swapped compilers and such things regularly for bugfixes and whatnot, so it's just something involved with it, I'd imagine. Before, you were just getting lucky with your system giving you blocks scattered enough not to catch a worm.. Cause here's a question: What happens if you draw a white block OVER an existing worm? Like it pops up inside it or something? Wouldn't that lead to this endless loop of trying to move when it can't, as it's now caged inside?
Boxes on every side could trap a worm, but a box growing around a worm seems more likely to me. But since these are random boxes, who knows when that might have happened with the old compiler/version? On run 400? 800? or 80000?

