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Renderer Support Info
#7
Hi
thanks Petr for the time and the patience for showing me where OS and Graphic card system (OpenGL or Vulkan ) meet to work together.
In the used way the QB64pe works via C/C++ fundaments and so it goes down towards the hardware and the way of managing it (specific OS features ).
I make a mistake to think of QB64pe like a ship over the sea (as other languages first Java), instead it must be thought as a submarine that must take front of all those things that are under the hood.
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Messages In This Thread
Renderer Support Info - by Unseen Machine - 12-22-2025, 11:35 PM
RE: Renderer Support Info - by TempodiBasic - 01-03-2026, 09:53 PM
RE: Renderer Support Info - by Petr - 01-03-2026, 10:46 PM
RE: Renderer Support Info - by Unseen Machine - 01-03-2026, 10:50 PM
RE: Renderer Support Info - by TempodiBasic - 01-05-2026, 12:39 AM
RE: Renderer Support Info - by Petr - 01-05-2026, 02:09 PM
RE: Renderer Support Info - by TempodiBasic - 01-05-2026, 03:34 PM

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