01-08-2026, 06:20 PM
(01-08-2026, 06:16 PM)bplus Wrote:I'm not much of theorist. My grid is going to wrap around. So I guess you might call that Torus ???(01-08-2026, 05:45 PM)ahenry3068 Wrote: Working on my Own version at the moment (WITHOUT AI !!).
I did a Very slow version in Commodore BASIC on the X16.
Lets see what I can come up with in QB64PE.
How do you intend on handling the array boundries when doing the neighbor counts?
just curious, it effects design of the space or environment of growth: finite plane, infinite plane (theorectically), torus are most common choices I know.

