I managed to move on the terrain. I'm happy. The dice react well to the terrain conditions. Now it's a car. Here we need more complicated flexible connections, and since there are so many points, so many calculations. In principle, it works, but I'm afraid that the program won't be able to process the physics in real time (60fps). Here's a dice. 8 points. But a monster truck-like car with big wheels, a minimum score of around 200. (low-poly body, but high-resolution wheels, and chassis parts) I want the idea to work, so that the wheel presses in, the springs work... I'm curious, we'll find out.
I removed the shadow because it works with little calculation on flat ground (simple projection), but it is complicated on terrain.
I removed the shadow because it works with little calculation on flat ground (simple projection), but it is complicated on terrain.

