01-16-2026, 02:08 AM
Yes but,
I think that combining all the Windows API stuff in one place would be useful too but as multiple people have contributed various things and no one uses a standard naming convention or matching type declarations so taking all the things and unifying them would be a mission but one by one we/someone! could defo pull it off....
On the same idea, a agreed on, documented etc... set of UDTS and basic functions for 3D/Math/etc....would also make any libs built on this base compatible so they all theoretically work together and as such we can build extended libraries for qb64...
This way we work as a team, everyone would understand it as they helped build it/document it...and A physx lib would sync with a model or sprite, GUI's are built with ease and QB64 grows evermore powerful!
Unseen
I think that combining all the Windows API stuff in one place would be useful too but as multiple people have contributed various things and no one uses a standard naming convention or matching type declarations so taking all the things and unifying them would be a mission but one by one we/someone! could defo pull it off....
On the same idea, a agreed on, documented etc... set of UDTS and basic functions for 3D/Math/etc....would also make any libs built on this base compatible so they all theoretically work together and as such we can build extended libraries for qb64...
This way we work as a team, everyone would understand it as they helped build it/document it...and A physx lib would sync with a model or sprite, GUI's are built with ease and QB64 grows evermore powerful!
Unseen

