01-23-2026, 04:49 PM
(01-23-2026, 02:46 PM)bplus Wrote: bplus has his own GUI thing going. It started here:
https://qb64phoenix.com/forum/showthread...42#pid3842
and the latest is here:
https://qb64phoenix.com/forum/showthread...36#pid4536
From practical File/Folder Navigator, Accounts Tracker and WIP Editor to Games like Waffle, Wordle, Memory Recall, Kens Artillary to whimsical 4 graphic apps running in a single screen with mouse control over each app.
It all stemmed from a discussion here at PE about some FreeBasic GUI start code. As you know FB can return UDT's and arrays with Function calls and the challenge went out, How could we do GUIs without that in QB64? Of course we knew thanks to Fellippe it could be done!
i don't know if i said this before. but i liked this example. maybe do something about the input response. also if it's not in it already. change the element colors easily.
it just looks different in a positive way. from the steady movement. to make "everything else" look like macos or windows.
also on linux. with something like this. one doesn't have to go begging for yad so much. one doesn't have to use zenity. which has been getting weird. since gnome 46 or so. not in love with the huge message box. because the "ok" and "cancel" buttons also have to be huge. also its setting the open- or save-file dialog too short. making room for only six entries.
i saw a topic on the forum. for julia programming language. started by a scientist. who needed a gui program. to input a lot of data. he might have been impressed with "inform pe" here. so much he would have begged for it "ported" to julia. the topic went on quite a bit. proposing a lot of solutions. to demonstrate how difficult gui programming could be. even taking up "gtk" or "qt" on linux. people want snappy, precise response to mouse clicks. expect click-and-drag. toward nice-looking dialog boxes. clear feedback when giving text input. that's why it's hard.
https://discourse.julialang.org/t/anyone...lbox/74002
hopeless addict of dying in the first few levels of two particular console viewport "roguelike" games


