02-01-2026, 11:42 PM
@Unseen Machine
So I'm taking a look at John's demo here: https://qb64phoenix.com/forum/showthread...7#pid38857
It took me back to my Atari Basic days. Atari had well supported peek/poke documentation. Couldn't do exactly what you wanted with the keywords? Poke it! So it seems John took a similar approach to pass arrays as _Offset.
It's neat that it didn't require a lot of new stuff under the hood to accomplish this, a little over 3K or is that UK where John hails form?
I want to take his example and try it out on something SCREEN 0 simple. I think I'm suffering from heat exhaustion today. Played some golf, but should have gone to the beach, instead. Oh well, beats ice fishing.
Anyway, I'll reply back in this thread if I have any questions for John, or form any helpful insights for others. Until then, I suggest we all jut use COMMON SHARED for all variables... mostly because that really pisses off Bill.
Pete
So I'm taking a look at John's demo here: https://qb64phoenix.com/forum/showthread...7#pid38857
It took me back to my Atari Basic days. Atari had well supported peek/poke documentation. Couldn't do exactly what you wanted with the keywords? Poke it! So it seems John took a similar approach to pass arrays as _Offset.
It's neat that it didn't require a lot of new stuff under the hood to accomplish this, a little over 3K or is that UK where John hails form?
I want to take his example and try it out on something SCREEN 0 simple. I think I'm suffering from heat exhaustion today. Played some golf, but should have gone to the beach, instead. Oh well, beats ice fishing.
Anyway, I'll reply back in this thread if I have any questions for John, or form any helpful insights for others. Until then, I suggest we all jut use COMMON SHARED for all variables... mostly because that really pisses off Bill.
Pete

