02-07-2026, 09:43 AM
Hi! Thanks for looking, your opinion is important to me.
I don't usually use popmatrix/pushmatrix . I'm starting to learn OpenGL-SE for Android, and it doesn't know these instructions. But it doesn't really matter much, because there is no calculation there, it's more like list management.
I can't put the sky and the ground in a gllist, because the sky rotates slowly.
I don't think a lot of enable/disable slows it down either, because they are just switches. It's more convenient if I don't deal with the order, but insert them where they are needed.
I don't think a lot of loadidentity and a lot of enable/disable switches matter. The execution list will be larger when rendering, but this doesn't count towards the performance.
I don't usually use popmatrix/pushmatrix . I'm starting to learn OpenGL-SE for Android, and it doesn't know these instructions. But it doesn't really matter much, because there is no calculation there, it's more like list management.
I can't put the sky and the ground in a gllist, because the sky rotates slowly.
I don't think a lot of enable/disable slows it down either, because they are just switches. It's more convenient if I don't deal with the order, but insert them where they are needed.
I don't think a lot of loadidentity and a lot of enable/disable switches matter. The execution list will be larger when rendering, but this doesn't count towards the performance.

