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Drawing 20 planets with graphical commands
#4
This is good thank you for sharing. One thing I would suggest you check into is SVG format, because you can do a LOT with it.

QB64PE has the ability to use vector graphics with SVG format so you could render to raster using it, but also gain all the nice workflow of using procedural SVG to create beautiful planets. You get filled shapes, gradients, opacities, etc.
https://developer.mozilla.org/en-US/docs...ce/Element

Check out the QB64 PE Manual here on _LOADIMAGE (scroll down to example 4 which shows how to use a string of SVG and then load into an image)

You can use Inkscape to make SVG graphics and reverse engineer them as well:
https://inkscape.org

Not to overwhelm you but here is an example of someone doing a solar system:
https://cloudfour.com/thinks/generating-...the-scene/

Thanks for sharing your program.

You may get more responses / comments if you share a screenshot with your code. It was a small snippet so I just added one for you.
[Image: Screenshot-20260207-112914.png]
grymmjack (gj!)
GitHubYouTube | Soundcloud | 16colo.rs
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RE: Drawing 20 planets with graphical commands - by grymmjack - 02-07-2026, 04:32 PM

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