02-15-2026, 06:26 PM
(This post was last modified: 02-15-2026, 07:41 PM by bplus.
Edit Reason: take out glow layers not needed for heart fills
)
bplus mod of Steves Inspired by bplus
Code: (Select All)
Screen _NewImage(800, 600, 32)
_Title "Valentine Heart — QB64PE"
Const TWO_PI = 6.283185307
Dim Shared Particles(1 To 300) As Particle
Type Particle
x As Single
y As Single
dx As Single
dy As Single
life As Single
col As _Unsigned Long
End Type
'-----------------------------------------
' Main loop
'-----------------------------------------
Dim t As Single, beat As Integer
Do
Cls , _RGB32(10, 10, 20)
t = t + .05
Dim scale As Single
scale = 8 + Sin(t) * 1.5
' Glow layers
'DrawHeart 400, 300, scale * 1.25, _RGBA32(255, 0, 80, 40)
'DrawHeart 400, 300, scale * 1.15, _RGBA32(255, 0, 120, 60)
DrawHeartFill 400, 300, scale, _RGB32(255, 0, 0)
' Beat detection
If Sin(t) > .95 And beat = 0 Then
Burst 400, 300
beat = 1
End If
If Sin(t) < .5 Then beat = 0
UpdateParticles
_Display
_Limit 60
Loop
'-----------------------------------------
' Draw a parametric heart at scale S
'-----------------------------------------
Sub DrawHeart (cx As Single, cy As Single, s As Single, col As _Unsigned Long)
Dim t As Single, x As Single, y As Single
For t = 0 To TWO_PI Step .01
x = 16 * Sin(t) ^ 3
y = -(13 * Cos(t) - 5 * Cos(2 * t) - 2 * Cos(3 * t) - Cos(4 * t))
PSet (cx + x * s, cy + y * s), col
Next
End Sub
Sub DrawHeartFill (cx As Single, cy As Single, s As Single, col As _Unsigned Long)
Dim t As Single, x As Single, y As Single
For t = 0 To TWO_PI Step .01
x = 16 * Sin(t) ^ 3
y = -(13 * Cos(t) - 5 * Cos(2 * t) - 2 * Cos(3 * t) - Cos(4 * t))
If t <> 0 Then Line (cx + x * s, cy + y * s)-(cx + lx * s, cy + s * ly), col
lx = x: ly = y
Next
Paint (cx, cy), &HFFFF0000, col
End Sub
'-----------------------------------------
' Spawn particle burst
'-----------------------------------------
Sub Burst (cx As Single, cy As Single)
Dim i As Integer
For i = 1 To 30
Particles(i).x = cx
Particles(i).y = cy
Dim a As Single
a = Rnd * TWO_PI
Particles(i).dx = Rnd * 10 * Cos(a)
Particles(i).dy = Rnd * 10 * Sin(a)
Particles(i).life = 1
Particles(i).col = _RGB32(255, 50 + Rnd * 150, 200)
Next
End Sub
'-----------------------------------------
' Update and draw particles
'-----------------------------------------
Sub UpdateParticles
Dim i As Integer
For i = 1 To 30
If Particles(i).life > 0 Then
Particles(i).x = Particles(i).x + Particles(i).dx
Particles(i).y = Particles(i).y + Particles(i).dy
Particles(i).life = Particles(i).life - .01
Dim a As Integer
a = 255 * Particles(i).life
DrawHeart Particles(i).x, Particles(i).y, Rnd * 3, _RGBA32(255, Rnd * 100, Rnd * 200, a)
End If
Next
End Sub
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