Edit: fixed dx, dy in Particle bursts here
https://qb64phoenix.com/forum/showthread...6#pid39946
Took me awhile to find what was screwy looking in those bursts. Something Sprezzo warned about long ago:
No!
dx = sameValue*cos(sameAngle)
dy = sameValue*sin(sameAngle)
Yes!
This is what happens when you steal code for mods, you have to discover the mistakes in it.
https://qb64phoenix.com/forum/showthread...6#pid39946
Took me awhile to find what was screwy looking in those bursts. Something Sprezzo warned about long ago:
Code: (Select All)
Particles(i).dx = Cos(a) * (Rnd * 4)
Particles(i).dy = Sin(a) * (Rnd * 4)dx = sameValue*cos(sameAngle)
dy = sameValue*sin(sameAngle)
Yes!
This is what happens when you steal code for mods, you have to discover the mistakes in it.
724 855 599 923 575 468 400 206 147 564 878 823 652 556 bxor cross forever

