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experiments in two kinds of 3-d
#10
I remember those! When you see it, it looks amazing. For my purpose though (a casual multiplayer game) the 3d should be easy for multiple people to see, and the stereograms take a little too much effort (for me at least). 

I think an alternative could be shutter glasses, timed to what's shown on the display (like the Vectrex used), but it would be blinky and for >1 person to see it, you would need more glasses that can do that, which would work how? Either talking to the PC with bluetooth or wired - expensive & hard to design/build and uncomfortable. 

Maybe if people made their own stereogram glasses using their smartphones, like the Google VR where you print out their template onto cardstock and fold it into a headset to hold your phone oragami style. But then you would need the PC to send the images to multiple people's phones, probably via bluetooth or wifi? That means not just handling that in the game but writing a display program for your phone, which isn't trivial if you're on iPhone. 

I went with the red/blue glasses because they're cheap and easyBig Grin
 
But it shouldn't be hard to modify the code to do the stereogram, knock yourself out & let us know if it works!
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Messages In This Thread
experiments in two kinds of 3-d - by madscijr - 02-18-2026, 08:25 AM
RE: experiments in two kinds of 3-d - by eoredson - 02-19-2026, 05:01 AM
RE: experiments in two kinds of 3-d - by madscijr - 02-19-2026, 04:46 PM
RE: experiments in two kinds of 3-d - by MasterGy - 02-19-2026, 08:54 PM
RE: experiments in two kinds of 3-d - by madscijr - 02-19-2026, 09:30 PM
RE: experiments in two kinds of 3-d - by bplus - 02-19-2026, 02:06 PM
RE: experiments in two kinds of 3-d - by madscijr - 02-19-2026, 05:19 PM
RE: experiments in two kinds of 3-d - by bplus - 02-19-2026, 07:59 PM
RE: experiments in two kinds of 3-d - by luke - 02-21-2026, 08:09 AM
RE: experiments in two kinds of 3-d - by madscijr - 02-21-2026, 05:40 PM

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