(03-08-2026, 08:54 PM)justsomeguy Wrote: @MasterGy Yes UDT is TYPE. Me personally, I just could not keep track of all the indexes for XYZ etc.
If you wanted to add more trucks (for multiplayer or AI) you will have to implement a three dimensional array. If that works for you, awesome.
Either way, Its a very cool example of what QB64 can do.
It would be nice to have many cars. Unfortunately, there is only enough capacity to calculate 1 car. With flexible points, beautiful physics can be achieved, but there are a lot of calculations. The car would have even more beautiful physics, but because of the other functions I have to reduce the points. With rigid-body physics, the physics are not so beautiful, but there could be more cars there (like in another game of mine), because there are few calculations there.
I uploaded it, I think I fixed the errors, you can have fun with it.
https://drive.google.com/file/d/1pfjqKtK...drive_link
(I think the best experience for zombies is the 'sports limousine' car)

