07-19-2022, 03:05 PM
(07-19-2022, 10:05 AM)jjharley Wrote:(07-18-2022, 10:43 PM)dbox Wrote: Definitely not cheating to use GX. I'm planning to do the same. If you do decide to use it I would love to hear any feedback you have on the game engine. I put together what I hope is a pretty easy tutorial to get started: https://github.com/boxgaming/gx/wiki/Tutorial
I’ve been using GX for a little while actually, and I’ve really loved it! To me, it feels like a more simple SFML or SDL2 for when you don’t need an advanced language like C++ etc. but with some helpful game dev specific tools added for good measure - it almost certainly my goto (pun not intended) for BASIC game development.
Is GX a library you can add to QB64?
If so, is it cross-platform? (ie works in Windows, Mac, and Linux.)
If so how does it compare in performance and ease of use to the built-in QB64 graphics commands?
Any QB64 code samples?
GX has not been on my radar but it sounds like folks here like it, so any info much appreciated...