07-21-2022, 06:16 PM
(07-20-2022, 06:47 PM)SierraKen Wrote: Here is one of my simple clocks using Dav's chimes. The chimes section is towards the bottom. When you run it, press the Space Bar to hear the chimes anytime. They also play at the top of the hour.
Thanks! The fade out that eliminates the clicks after the sound is helpful.
I see the comment "do other stuff, but it may interrupt sound" which leads to my next question -
if it's a sound effect for a game, where we're constantly redrawing the screen, reading the keyboard for input, and making calculations,
the sound effects need to be asynchronous. How do we get it to NOT interrupt the sound?
When the player lets go of the "thrust" button, the engine sound should stop immediately, without any clicks.
Here's my test harness where I am playing with your "chimes" code:
Code: (Select All)
' SierraKen
' Here is one of my simple clocks using Dav's chimes.
' The chimes section is towards the bottom.
' When you run it, press the Space Bar to hear the chimes anytime.
' They also play at the top of the hour.
' https://qb64phoenix.com/forum/showthread.php?tid=654&pid=4228#pid4228
_Title "Chimes #1"
' BOOLEAN CONSTANTS
Const FALSE = 0
Const TRUE = Not FALSE
Dim HZ&
Dim iCount%
Dim iIncrement&
Dim iDirection&
Dim iMinHZ&
Dim iMaxHZ&
Dim bQuit%
iCount% = 0
iMinHZ& = 1
iMaxHZ& = 20000
iMinInc& = 1
iMaxInc& = 16384
iIncrement& = 40
iDirection& = 1
HZ& = iMinHZ& ' start at 128 Hz
'HZ& = 340 ' 340Hz
bQuit% = FALSE
_Limit 500
Do
iCount% = iCount% + 1
HZ& = HZ& + (iIncrement& * iDirection&)
ttt = 0
Cls
Print "_SndRaw experiment based on Clock by SierraKen"
Print
Print "Chime #" + _Trim$(Str$(iCount%))
Print
Print "Frequency = " + _Trim$(Str$(HZ&)) + " Hz"
Print "Increment = " + _Trim$(Str$((iIncrement& * iDirection&))) + " Hz"
Print "Min freq = " + _Trim$(Str$(iMinHZ&)) + " Hz"
Print "Max freq = " + _Trim$(Str$(iMaxHZ&)) + " Hz"
Print
Print "Press 1 to decrease frequency increment by 5."
Print "Press 2 to increase " + Chr$(34) + " " + Chr$(34)
Print
Print "Press Esc to quit."
Do
GoSub GetInput
' queue some sound
Do While _SndRawLen < 0.1 ' you may wish to adjust this
sample = Sin(ttt * HZ& * Atn(1) * 8) ' HZ% HZ sine wave (ttt * 440 * 2p)
sample = sample * Exp(-ttt * 3) ' fade out eliminates clicks after sound
_SndRaw sample
ttt = ttt + 1 / _SndRate ' sound card sample frequency determines time
Loop
' do other stuff, but it may interrupt sound
Loop While ttt < 2 ' play for 2 seconds
Do While _SndRawLen > 0 ' Finish any left over queued sound!
GoSub GetInput
Loop
If HZ& < iMinHZ& Or HZ& > iMaxHZ& Then
iDirection& = iDirection& * -1
End If
_KeyClear: '_DELAY 1
If bQuit% = TRUE Then Exit Do
Loop
End
GetInput:
sKey$ = InKey$
If sKey$ = Chr$(27) Then
bQuit% = TRUE
ElseIf sKey$ = "1" Then
iIncrement& = iIncrement& - 5: If iIncrement& < iMinInc& Then iIncrement& = iMinInc&
ElseIf sKey$ = "2" Then
iIncrement& = iIncrement& + 5: If iIncrement& > iMaxInc& Then iIncrement& = iMaxInc&
End If
Return
' /////////////////////////////////////////////////////////////////////////////
Sub PrintAt (iRow%, iCol%, sText$)
'_PrintString (iCol% * 8, iRow% * 16), sText$
_PrintString (iCol% * 8, iRow% * 16), sText$
'_PrintString (iCol%, iRow%), sText$
End Sub ' PrintAt