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code to generate wav files specifying waveform, pitch, ADSR, etc.?
#4
Found a program in my collection that generates melodies itself and then saves them as a WAV file.
Unfortunately, I don't know who it is from.
But maybe it will help you.

Tongue Big Grin

Code: (Select All)
Dim fm(88) As Double
Dim f As Double
Dim tn(88) As String
Dim in As String
Randomize Timer(.001)
Dim t As Double
Dim Left As _MEM, Right As _MEM




Print "Welcone to Random Tones and Chords Generator v0.1b"
Print
Input "Please specify Chord possibility in % (25):"; uaw$
Input "Please set music time [sec] for generating WAV file (120):"; uWAVLen
Input "Please set BPM (120):"; ubpm$
Input "Please set Pauses possibility in % (5):"; up$

If uWAVLen$ = "" Or Val(uWAVLen$) < 0 Or Val(uWAVLen$) > 1000 Then
    WAVLen = 120
Else WAVLen = Val(uWAVLen$)
End If
Print "Music Time:"; LTrim$(Str$(WAVLen)); "s"

If uaw$ = "" Or Val(uaw$) < 0 Or Val(uaw$) > 100 Then
    aw = 25
Else aw = Val(uaw$)
End If
Print "Chords possibility:"; aw; "%"

If ubpm$ = "" Or Val(ubpm$) < 0 Or Val(ubpm$) > 1000 Then
    bpm = 120
Else bpm = Val(ubpm$)
End If
Print "BPM:"; bpm


If up$ = "" Or Val(up$) < 0 Or Val(up$) > 100 Then
    pperc = 5
Else pperc = Val(up$)
End If
Print "Pauses:"; LTrim$(Str$(pperc)); "%"


Dim RawMusic(_Ceil(_SndRate * WAVLen)) As Single

Left = _Mem(RawMusic())
Right = _Mem(RawMusic()) 'mono signal, so both channels are the same


'bpm = 120
'interval 1 and 2 (semitones)
int1 = 4
int2 = 7
'interval possibility percent
'aw = 25
'tone minimum and maximum
tmin = 35
tmax = 47
'lengths min and max
lmin = 2
lmax = 4
'fill the tone names
For i = 1 To 88
    f = ((2 ^ ((i - 49) / 12)) * 440)
    fm(i) = CInt(f)
    Select Case i Mod 12
        Case 1: tn(i) = "A"
        Case 2: tn(i) = "A#"
        Case 3: tn(i) = "B"
        Case 4: tn(i) = "C"
        Case 5: tn(i) = "C#"
        Case 6: tn(i) = "D"
        Case 7: tn(i) = "D#"
        Case 8: tn(i) = "E"
        Case 9: tn(i) = "F"
        Case 10: tn(i) = "F#"
        Case 11: tn(i) = "G"
        Case 0: tn(i) = "G#"
    End Select
    'Select Case Int(i / 12)
    '    Case 0: tn(i) = tn(i) + "0"

    'End Select
    'DEBUG
    'Print f; tn(i)
    'If i > 24 Then Sleep
Next i

'delete all sharp tones
For i = 1 To 88
    If Mid$(tn(i), 2, 1) = "#" Then
        tn(i) = tn(i - 1)
        fm(i) = fm(i - 1)
    End If
Next i
'DEBUG fm(49)="A"
'Print fm(49)

'fill the lengths
For i = 1 To 7
    lm(i) = 2 ^ i / 2
    'DEBUG
    'Print lm(i)

Next i

Do
    'tones between tmin and tmax
    i = CInt((Rnd * (tmax - tmin)) + tmin)

    'Pauses
    If Rnd < pperc / 100 Then p = 1 Else p = 0

    lr = lm(CInt(Rnd * (lmax - lmin)) + lmin) 'Length out of the lenght fields between 2 and 4
    L = 1 / lr * 60 / bpm * 4 'Lenght is parts of a second from the length fields multiplied by bpm

    If Rnd < aw / 100 Then
        akk = 1
    Else akk = 0
    End If

    t = 0
    If akk = 1 And p = 0 Then
        Print "1/"; LTrim$(Str$(lr)); " Tone:"; tn(i); "+"; tn(i + int1); "+"; tn(i + 7)
    ElseIf akk = 0 And p = 0 Then Print "1/"; LTrim$(Str$(lr)); " Tone:"; tn(i)
    ElseIf p = 1 Then Print "1/"; LTrim$(Str$(lr)); " Pause"
    End If
    Do
        'queue some sound
        Do While t < L 'you may wish to adjust this
            sample1 = Sin(t * fm(i) * Atn(1) * 8) / 3 * 2
            sample1 = sample1 * Exp(-t * L) / 3 * 2

            t = t + 1 / _SndRate

            If akk = 1 Then
                sample2 = Sin(t * fm(i + int1) * Atn(1) * 8) / 3 * 2
                sample2 = sample2 * Exp(-t * L) / 3 * 2
                sample1 = (sample1 + sample2) / 2

                '_SndRaw sample2
                't = t + 1 / _SndRate
                sample3 = Sin(t * fm(i + int2) * Atn(1) * 8) / 3 * 2
                sample3 = sample3 * Exp(-t * L) / 3 * 2
                sample1 = (sample1 + sample3) / 2
                '_SndRaw sample
                't = t + 1 / _SndRate
            End If
            If p = 1 Then sample1 = 0
            _SndRaw sample1
            RawMusic(rwi) = sample1
            rwi = rwi + 1

            If rwi > UBound(RawMusic) Then
                Print "Sound generated, saving to file generated.wav"
                _Delay .5
                SAVESOUND8S Left, Right, "generated.wav"
                _MemFree Left
                _MemFree Right
                Erase RawMusic
                System
            End If
        Loop


    Loop While t < L 'play for l seconds

    Do While _SndRawLen > 0 'Finish any left over queued sound!
    Loop
    _SndRawDone


Loop While in = ""










Sub SAVESOUND8S (Left As _MEM, Right As _MEM, file As String) 'Left and Right memory blocks contains value -1 to 1 (_SNDRAW compatible)

    Size = OFFSET_to_I64(Left.SIZE) 'convertion is used for WAV file header, becuse offset value can not be used directly

    Type head8
        chunk As String * 4 '       4 bytes  (RIFF)
        size As Long '              4 bytes  (file size)
        fomat As String * 4 '       4 bytes  (WAVE)
        sub1 As String * 4 '        4 bytes  (fmt )
        subchunksize As Long '      4 bytes  (lo / hi), $00000010 for PCM audio
        format As Integer '         2 bytes  (0001 = standard PCM, 0101 = IBM mu-law, 0102 = IBM a-law, 0103 = IBM AVC ADPCM)
        channels As Integer '       2 bytes  (1 = mono, 2 = stereo)
        rate As Long '              4 bytes  (sample rate, standard is 44100)
        ByteRate As Long '          4 bytes  (= sample rate * number of channels * (bits per channel /8))
        Block As Integer '          2 bytes  (block align = number of channels * bits per sample /8)
        Bits As Integer '           2 bytes  (bits per sample. 8 = 8, 16 = 16)
        subchunk2 As String * 4 '   4 bytes  ("data")  contains begin audio samples
        lenght As Long '            4 bytes  Data block size
    End Type '                     44 bytes  total
    Dim H8 As head8
    ch = FreeFile

    H8.chunk = "RIFF"
    H8.size = 44 + Size / 2

    H8.fomat = "WAVE"
    H8.sub1 = "fmt "
    H8.subchunksize = 16
    H8.format = 1
    H8.channels = 2
    H8.rate = 44100
    H8.ByteRate = 44100 * 2 * 8 / 8
    H8.Block = 2
    H8.Bits = 8
    H8.subchunk2 = "data"
    H8.lenght = Size / 2
    If _FileExists(file$) Then Kill file$

    Open file$ For Binary As #ch
    Put #ch, , H8

    Dim LeftChannel8 As _Byte, RightChannel8 As _Byte, RawLeft As Single, RawRight As Single
    Dim Recalc As _MEM, size As _Offset

    size = Left.SIZE 'now this value is for memory size used by SINGLE ARRAY - WAV 8bit need 1 byte for 1 channel and 1 sample

    'recalculate audiodata to file - byte - values

    Recalc = _MemNew(size / 2) 'this is value used by WAV - size is 4 byte per sample, we recording stereo (2 x 1 byte) therefore is this divided by 2

    start& = 0: LRO& = 0
    Do Until start& = Left.SIZE
        RawLeft = _MemGet(Left, Left.OFFSET + start&, Single)
        RawRight = _MemGet(Right, Right.OFFSET + start&, Single)

        LeftChannel8 = 128 - RawLeft * 128
        RightChannel8 = 128 - RawRight * 128

        _MemPut Recalc, Recalc.OFFSET + s&, LeftChannel8
        _MemPut Recalc, Recalc.OFFSET + s& + 1, RightChannel8
        s& = s& + 2
        start& = start& + 4
    Loop

    'write audio data to file

    WAVeRAW$ = Space$(s&)
    _MemGet Recalc, Recalc.OFFSET, WAVeRAW$
    Put #ch, , WAVeRAW$

    'erase memory
    _MemFree Recalc
    WAVeRAW$ = ""
    Close ch
End Sub

Function OFFSET_to_I64 (value As _Offset)
    Dim m As _MEM
    $If 32BIT Then
            DIM num AS LONG
            m = _MEM(num)
            _MEMPUT m,m.offset, value
            Offset_to_i64 = num
            _MEMFREE m
    $Else
        Dim num As _Integer64
        m = _Mem(num)
        _MemPut m, m.OFFSET, value
        OFFSET_to_I64 = num
        _MemFree m
    $End If
End Function
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Messages In This Thread
RE: code to generate wav files specifying waveform, pitch, ADSR, etc.? - by Steffan-68 - 07-23-2022, 06:30 PM



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