08-05-2022, 01:03 PM
I had a conversation about this at the old forum once, and if I remember right the answer is that once sound data is sent to the buffer with PLAY, SOUND, _SNDRAW then it has to play out, can’t stop it. I was asking at the time if there’s a way to detect when a PLAY statement was finished playing, and there wasn’t a way, in pure QB64 that is.
- Dav
- Dav