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SOUND and waveforms
#5
(08-13-2022, 06:41 PM)madscijr Wrote: If out of this we can get an improved sound library with a better sound function that accepts frequency, waveform (sine, square, sawtooth, triangle, white/brown/pink noise, maybe a way to specify a custom formula), attack/decay/sustain/release, or duration, volume, envelope(?), and pan/fader parameters, which returns a unique ID where multiple sounds can play simultaneously, start & stop routines for a given sound ID, IsPlaying (returns true/false), and the ability to alter the parameters while it's playing, that would make audio in QB64 a lot better.
Telling by at least two threads I've opened having to do with sound generation, which there's no reply, it seems you and I are the only ones on this forum that want this functionality, my friend.
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Messages In This Thread
SOUND and waveforms - by CharlieJV - 08-06-2022, 07:41 PM
RE: SOUND and waveforms - by mnrvovrfc - 08-08-2022, 12:42 AM
RE: SOUND and waveforms - by madscijr - 08-13-2022, 06:41 PM
RE: SOUND and waveforms - by CharlieJV - 08-13-2022, 06:52 PM
RE: SOUND and waveforms - by madscijr - 08-16-2022, 06:15 PM
RE: SOUND and waveforms - by mnrvovrfc - 08-14-2022, 09:47 AM
RE: SOUND and waveforms - by madscijr - 08-14-2022, 11:37 AM
RE: SOUND and waveforms - by madscijr - 08-16-2022, 06:26 PM



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