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Ellipse trouble
#12
That's a good start on a neat effect. Hardware acceleration comes to mind, along with a "Coin flipping" demo program that was posted on the old .rip site.

https://qb64forum.alephc.xyz/index.php?t...#msg120751

A bit more advanced using map triangle and hardware imaging...

https://qb64forum.alephc.xyz/index.php?t...#msg120751 Hopefully the proggy is still available at Dropbox.

Oh, I looked up that project I mentioned at .rip...

Code: (Select All)
SCREEN _NEWIMAGE(800, 600, 32)
    
    DIM TransRed AS _UNSIGNED LONG
    DIM TransGreen AS _UNSIGNED LONG
    DIM TransBlue AS _UNSIGNED LONG
    TransRed = _RGBA(255, 0, 0, 128)
    TransGreen = _RGBA(0, 255, 0, 128)
    TransBlue = _RGBA(0, 0, 255, 128)
    
    CALL CircleFill(100, 100, 75, TransRed)
    CALL CircleFill(120, 120, 75, TransBlue)
    
    CALL EllipseFill(550, 100, 150, 75, TransBlue)
    CALL EllipseFill(570, 120, 150, 75, TransGreen)
    
    CALL EllipseTilt(200, 400, 150, 75, 0, TransGreen)
    CALL EllipseTilt(220, 420, 150, 75, 3.14 / 4, TransRed)
    
    CALL EllipseTiltFill(0, 550, 400, 150, 75, 3.14 / 6, TransRed)
    CALL EllipseTiltFill(0, 570, 420, 150, 75, 3.14 / 4, TransGreen)
    
    END
    
    SUB CircleFill (CX AS INTEGER, CY AS INTEGER, R AS INTEGER, C AS _UNSIGNED LONG)
        ' CX = center x coordinate
        ' CY = center y coordinate
        '  R = radius
        '  C = fill color
        DIM Radius AS INTEGER, RadiusError AS INTEGER
        DIM X AS INTEGER, Y AS INTEGER
        Radius = ABS(R)
        RadiusError = -Radius
        X = Radius
        Y = 0
        IF Radius = 0 THEN PSET (CX, CY), C: EXIT SUB
        LINE (CX - X, CY)-(CX + X, CY), C, BF
        WHILE X > Y
            RadiusError = RadiusError + Y * 2 + 1
            IF RadiusError >= 0 THEN
                IF X <> Y + 1 THEN
                    LINE (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
                    LINE (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
                END IF
                X = X - 1
                RadiusError = RadiusError - X * 2
            END IF
            Y = Y + 1
            LINE (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
            LINE (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
        WEND
    END SUB
    
    SUB EllipseFill (CX AS INTEGER, CY AS INTEGER, a AS INTEGER, b AS INTEGER, C AS _UNSIGNED LONG)
        ' CX = center x coordinate
        ' CY = center y coordinate
        '  a = semimajor axis
        '  b = semiminor axis
        '  C = fill color
        IF a = 0 OR b = 0 THEN EXIT SUB
        DIM h2 AS _INTEGER64
        DIM w2 AS _INTEGER64
        DIM h2w2 AS _INTEGER64
        DIM x AS INTEGER
        DIM y AS INTEGER
        w2 = a * a
        h2 = b * b
        h2w2 = h2 * w2
        LINE (CX - a, CY)-(CX + a, CY), C, BF
        DO WHILE y < b
            y = y + 1
            x = SQR((h2w2 - y * y * w2) \ h2)
            LINE (CX - x, CY + y)-(CX + x, CY + y), C, BF
            LINE (CX - x, CY - y)-(CX + x, CY - y), C, BF
        LOOP
    END SUB
    
    SUB EllipseTilt (CX, CY, a, b, ang, C AS _UNSIGNED LONG)
        '  CX = center x coordinate
        '  CY = center y coordinate
        '   a = semimajor axis
        '   b = semiminor axis
        ' ang = clockwise orientation of semimajor axis in radians (0 default)
        '   C = fill color
        FOR k = 0 TO 6.283185307179586 + .025 STEP .025
            i = a * COS(k) * COS(ang) + b * SIN(k) * SIN(ang)
            j = -a * COS(k) * SIN(ang) + b * SIN(k) * COS(ang)
            i = i + CX
            j = -j + CY
            IF k <> 0 THEN
                LINE -(i, j), C
            ELSE
                PSET (i, j), C
            END IF
        NEXT
    END SUB
    
    SUB EllipseTiltFill (destHandle&, CX, CY, a, b, ang, C AS _UNSIGNED LONG)
        '  destHandle& = destination handle
        '  CX = center x coordinate
        '  CY = center y coordinate
        '   a = semimajor axis
        '   b = semiminor axis
        ' ang = clockwise orientation of semimajor axis in radians (0 default)
        '   C = fill color
        DIM max AS INTEGER, mx2 AS INTEGER, i AS INTEGER, j AS INTEGER
        DIM prc AS _UNSIGNED LONG
        DIM D AS INTEGER, S AS INTEGER
        D = _DEST: S = _SOURCE
        prc = _RGB32(255, 255, 255, 255)
        IF a > b THEN max = a + 1 ELSE max = b + 1
        mx2 = max + max
        tef& = _NEWIMAGE(mx2, mx2)
        _DEST tef&
        _SOURCE tef&
        FOR k = 0 TO 6.283185307179586 + .025 STEP .025
            i = max + a * COS(k) * COS(ang) + b * SIN(k) * SIN(ang)
            j = max + a * COS(k) * SIN(ang) - b * SIN(k) * COS(ang)
            IF k <> 0 THEN
                LINE (lasti, lastj)-(i, j), prc
            ELSE
                PSET (i, j), prc
            END IF
            lasti = i: lastj = j
        NEXT
        DIM xleft(mx2) AS INTEGER, xright(mx2) AS INTEGER, x AS INTEGER, y AS INTEGER
        FOR y = 0 TO mx2
            x = 0
            WHILE POINT(x, y) <> prc AND x < mx2
                x = x + 1
            WEND
            xleft(y) = x
            WHILE POINT(x, y) = prc AND x < mx2
                x = x + 1
            WEND
            WHILE POINT(x, y) <> prc AND x < mx2
                x = x + 1
            WEND
            IF x = mx2 THEN xright(y) = xleft(y) ELSE xright(y) = x
        NEXT
        _DEST destHandle&
        FOR y = 0 TO mx2
            IF xleft(y) <> mx2 THEN LINE (xleft(y) + CX - max, y + CY - max)-(xright(y) + CX - max, y + CY - max), C, BF
        NEXT
        _DEST D: _DEST S
        _FREEIMAGE tef&
    END SUB


Link: https://qb64forum.alephc.xyz/index.php?t...#msg135800

Pete
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Messages In This Thread
Ellipse trouble - by james2464 - 08-23-2022, 03:29 PM
RE: Ellipse trouble - by dcromley - 08-23-2022, 04:07 PM
RE: Ellipse trouble - by james2464 - 08-23-2022, 06:37 PM
RE: Ellipse trouble - by bplus - 08-23-2022, 04:54 PM
RE: Ellipse trouble - by james2464 - 08-23-2022, 06:43 PM
RE: Ellipse trouble - by James D Jarvis - 08-23-2022, 05:37 PM
RE: Ellipse trouble - by james2464 - 08-23-2022, 06:48 PM
RE: Ellipse trouble - by bplus - 08-23-2022, 08:51 PM
RE: Ellipse trouble - by james2464 - 08-23-2022, 11:33 PM
RE: Ellipse trouble - by Pete - 08-24-2022, 12:47 AM
RE: Ellipse trouble - by james2464 - 08-24-2022, 01:59 PM
RE: Ellipse trouble - by Pete - 08-25-2022, 02:23 AM
RE: Ellipse trouble - by james2464 - 08-25-2022, 11:38 AM
RE: Ellipse trouble - by Pete - 08-25-2022, 08:58 PM
RE: Ellipse trouble - by james2464 - 08-25-2022, 10:52 PM



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