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Draw that Circle
#14
I was curious about if drawing with _mem commands would improve performance. So, I used you test as inspiration for my own test.

I'm using Bresenham Circle drawing algorithm, just as you had, but I get very different results, from your implementation. Most slower, except while using 1 byte per pixel.
  • Optimization flag is set.
  • I tried using _SHL in place of multiplying by 2,4,8 and it slowed it down, which is surprising, but I guess the compiler is doing a better job of multiplying.
  • I did not implement clipping in the MEM rountines just assuming it would just slow down the test.
  • I've noticed that Line command seems to be faster at drawing a horizontal line then memfill with a unsigned long. (Suprising!)

Overall my times are pretty sad. I do have a slow computer.  
  1. Bresenham normal  - 12.68 sec
  2. Bresenham MEM 1bbp  - .99 sec
  3. Bresenham MEM 4bbp  - 16.09 sec

Can one of you guys point out my inefficiency?  Perhaps I'm doing something unnesessary or dumb?
 
Code: (Select All)
_TITLE "Fast Circle Test"

DIM AS LONG scrn
DIM AS LONG count
DIM AS SINGLE t0, t1
DIM AS STRING en

TYPE tRESULTS
  AS SINGLE time
  AS STRING test
END TYPE

DIM AS tRESULTS res(10)

scrn = _NEWIMAGE(800, 500, 256)
SCREEN scrn
CONST iterations = 640000
'____________________________________________________________________________________________________________________________________

res(0).test = "Bresenham Normal Test"
LOCATE 20, 1
PRINT res(0).test
INPUT "Press Enter to start ..."; en

count = 0
t0 = TIMER
DO
  CircleBresenham INT(RND * 800), INT(RND * 500), 30, INT(RND * 255)
  count = count + 1
LOOP WHILE count < iterations
t1 = TIMER
res(0).time = t1 - t0
'____________________________________________________________________________________________________________________________________
res(1).test = "Bresenham MEM 1bpp (no clip)"
LOCATE 20, 1
PRINT res(1).test
INPUT "Press Enter to start ..."; en

count = 0
t0 = TIMER
DIM AS _MEM scr
scr = _MEMIMAGE(scrn)
DO
  CircleBresenham1bpp scr, 30 + INT(RND * 740), 30 + INT(RND * 440), 30, INT(RND * 255)
  count = count + 1
LOOP WHILE count < iterations
_MEMFREE scr
t1 = TIMER
res(1).time = t1 - t0
'____________________________________________________________________________________________________________________________________
res(2).test = "Bresenham MEM 4bpp (no clip)"
LOCATE 20, 1
PRINT res(2).test
INPUT "Press Enter to start ..."; en

_TITLE "Fast Circle Test"
scrn = _NEWIMAGE(800, 500, 32)
SCREEN scrn
LOCATE 20, 1
count = 0
t0 = TIMER
scr = _MEMIMAGE(scrn)
DO
  CircleBresenham4bpp scr, 30 + INT(RND * 740), 30 + INT(RND * 440), 30, _RGB32(INT(RND * 255), INT(RND * 255), INT(RND * 255))
  count = count + 1
LOOP WHILE count < iterations
_MEMFREE scr
t1 = TIMER
res(2).time = t1 - t0
'____________________________________________________________________________________________________________________________________

PRINT "Circle count:"; iterations
FOR count = 0 TO 2
  PRINT res(count).test; "  Time:"; res(count).time
NEXT


'____________________________________________________________________________________________________________________________________
SUB CircleBresenham (xc AS LONG, yc AS LONG, r AS LONG, c AS LONG)
  DIM AS LONG e, x, y, w
  DIM AS LONG l0, l1
  w = _WIDTH(0) * 4
  x = r
  y = 0
  e = 0
  $CHECKING:OFF
  DO
    l0 = x * 2
    l1 = y * 2

    LINE (xc - x, yc - y)-(xc - x + l0, yc - y), c
    LINE (xc - x, yc + y)-(xc - x + l0, yc + y), c
    LINE (xc - y, yc - x)-(xc - y + l1, yc - x), c
    LINE (xc - y, yc + x)-(xc - y + l1, yc + x), c

    IF x <= y THEN EXIT DO
    e = e + y * 2 + 1
    y = y + 1
    IF e > x THEN
      e = e + 1 - x * 2
      x = x - 1
    END IF
  LOOP
  $CHECKING:ON
END SUB


SUB CircleBresenham1bpp (scr AS _MEM, xc AS LONG, yc AS LONG, r AS LONG, c AS _UNSIGNED _BYTE)
  DIM AS LONG e, x, y, w
  DIM AS LONG xof0, xof1, xof2, xof3, l0, l1
  DIM AS LONG yof0, yof1, yof2, yof3
  DIM AS LONG xq0, yq0, xq1, yq1, xq2, yq2, xq3, yq3
  w = _WIDTH(0)
  x = r
  y = 0
  e = 0
  $CHECKING:OFF
  DO
    l0 = x * 2
    l1 = y * 2

    xq0 = xc - x
    yq0 = yc - y
    xof0 = xq0
    yof0 = yq0 * w
    _MEMFILL scr, scr.OFFSET + xof0 + yof0, l0, c AS _UNSIGNED _BYTE
    xq1 = xc - x
    yq1 = yc + y
    xof1 = xq1
    yof1 = yq1 * w
    _MEMFILL scr, scr.OFFSET + xof1 + yof1, l0, c AS _UNSIGNED _BYTE
    xq2 = xc - y
    yq2 = yc - x
    xof2 = xq2
    yof2 = yq2 * w
    _MEMFILL scr, scr.OFFSET + xof2 + yof2, l1, c AS _UNSIGNED _BYTE
    xq3 = xc - y
    yq3 = yc + x
    xof3 = xq3
    yof3 = yq3 * w
    _MEMFILL scr, scr.OFFSET + xof3 + yof3, l1, c AS _UNSIGNED _BYTE

    IF x <= y THEN EXIT DO
    e = e + y * 2 + 1
    y = y + 1
    IF e > x THEN
      e = e + 1 - x * 2
      x = x - 1
    END IF
  LOOP
  $CHECKING:ON
END SUB

SUB CircleBresenham4bpp (scr AS _MEM, xc AS LONG, yc AS LONG, r AS LONG, c AS LONG)
  DIM AS LONG e, x, y, w
  DIM AS LONG xof0, xof1, xof2, xof3, l0, l1
  DIM AS LONG yof0, yof1, yof2, yof3
  DIM AS LONG xq0, yq0, xq1, yq1, xq2, yq2, xq3, yq3
  w = _WIDTH(0) * 4
  x = r
  y = 0
  e = 0
  $CHECKING:OFF
  DO
    l0 = x * 8
    l1 = y * 8
    xq0 = xc - x
    yq0 = yc - y
    xof0 = xq0 * 4
    yof0 = yq0 * w
    _MEMFILL scr, scr.OFFSET + xof0 + yof0, l0, c AS _UNSIGNED LONG
    xq1 = xc - x
    yq1 = yc + y
    xof1 = xq1 * 4
    yof1 = yq1 * w
    _MEMFILL scr, scr.OFFSET + xof1 + yof1, l0, c AS _UNSIGNED LONG
    xq2 = xc - y
    yq2 = yc - x
    xof2 = xq2 * 4
    yof2 = yq2 * w
    _MEMFILL scr, scr.OFFSET + xof2 + yof2, l1, c AS _UNSIGNED LONG
    xq3 = xc - y
    yq3 = yc + x
    xof3 = xq3 * 4
    yof3 = yq3 * w
    _MEMFILL scr, scr.OFFSET + xof3 + yof3, l1, c AS _UNSIGNED LONG

    IF x <= y THEN EXIT DO
    e = e + y * 2 + 1
    y = y + 1
    IF e > x THEN
      e = e + 1 - x * 2
      x = x - 1
    END IF
  LOOP
  $CHECKING:ON
END SUB
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Messages In This Thread
Draw that Circle - by James D Jarvis - 08-26-2022, 04:00 PM
RE: Draw that Circle - by bplus - 08-26-2022, 05:34 PM
RE: Draw that Circle - by bplus - 08-26-2022, 05:39 PM
RE: Draw that Circle - by SMcNeill - 08-26-2022, 05:49 PM
RE: Draw that Circle - by James D Jarvis - 08-26-2022, 05:56 PM
RE: Draw that Circle - by James D Jarvis - 08-26-2022, 05:49 PM
RE: Draw that Circle - by bplus - 08-26-2022, 05:54 PM
RE: Draw that Circle - by bplus - 08-26-2022, 05:59 PM
RE: Draw that Circle - by SMcNeill - 08-26-2022, 06:05 PM
RE: Draw that Circle - by SMcNeill - 08-26-2022, 05:59 PM
RE: Draw that Circle - by bplus - 08-26-2022, 06:18 PM
RE: Draw that Circle - by James D Jarvis - 08-26-2022, 06:33 PM
RE: Draw that Circle - by mnrvovrfc - 08-26-2022, 09:44 PM
RE: Draw that Circle - by justsomeguy - 08-28-2022, 01:26 AM
RE: Draw that Circle - by SMcNeill - 08-28-2022, 03:32 AM
RE: Draw that Circle - by justsomeguy - 08-28-2022, 04:13 AM
RE: Draw that Circle - by SMcNeill - 08-28-2022, 05:55 AM
RE: Draw that Circle - by justsomeguy - 08-28-2022, 06:29 AM



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