08-28-2022, 04:13 AM
(08-28-2022, 03:32 AM)SMcNeill Wrote: For starters, why calculate the same values multiple times in your loop?
xof1 = xof0
xpf3 = xpf2
There's several math operations removed completely and easily from the loop.
Yea that was an artifact of code used for 4 byte per pixel code. It's actually the fastest version of the circle routine, so I didn't go back optimize it.