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Planet View
#11
@dbox

I have code down to an error about a token, but where? what line is it finding this?
I got rid of &'s and then the GOSUB, still has a problem.

All I think of is the Function GrowCheese was supposed to return a long type but without & can't do it

This code still works fine in QB64pe, Almost QBJS acceptable (I think):
Code: (Select All)
_Title "Cheese + Sphere = Moon" 'b+ 2022-05-20
Randomize Timer
Const wW = 1280, wH = 720
Screen _NewImage(wW, wH, 32)
'_ScreenMove 80, 0
'_MouseHide
Dim stars As Long
stars = _LoadImage("stars.png")
Dim map(1 To 2) As Long
For i = 1 To 2
    map(i) = growCheese
    _PutImage , map(i), 0
Next
Do While _KeyDown(27) = 0
    Cls
    For i = 1 To 2
        Select Case i
            Case 1: x = 300: y = 175: rr = 120
            Case 2: x = 900: y = 500: rr = 350
            Case 3: x = 1175: y = 525: rr = 90
            Case 4: x = 300: y = 540: rr = 151
        End Select
        xoff = (_Width(map(i)) + xoff - _Height(map(i)) / 360) Mod _Width(map(i))
        projectImagetoSphere map(i), x, y, rr, xoff
    Next
    _Display
    _Limit 60
Loop

Sub projectImagetoSphere (image, x0, y0, sr, xo)
    Dim pc As _Unsigned Long
    r = _Height(image) / 2
    iW = _Width(image) - 20
    iH = _Height(image)
    scale = sr / r
    For y = -r To r
        x1 = Sqr(r * r - y * y)
        tv = (_Asin(y / r) + 1.5) / 3
        For x = -x1 + 1 To x1
            tu = (_Asin(x / x1) + 1.5) / 6
            _Source image
            pc = Point((xo + tu * iW) Mod iW, tv * iH)
            _Dest 0
            PSet (x * scale + x0, y * scale + y0), pc
        Next x
    Next y
End Sub


Function growCheese () 'make this more self contained than first version, all hole stuff just in here
    Dim As Long curr, map
    curr = _Dest
    map = _NewImage(wW, wH, 32)
    _Dest map
    nHoles = Rnd * 200 + 50: maxHoleLife = 10: maxHoleRadius = Rnd * 10 + 7: tfStart = 1
    Dim hx(nHoles), hy(nHoles), hLife(nHoles)
    For i = 1 To nHoles
        hx(i) = wW * Rnd
        hy(i) = wH * Rnd
        If tfStart Then hLife(i) = Int(Rnd * maxHoleLife) Else hLife(i) = 1
    Next
    r = Rnd * 155 + 100: g = Rnd * 255: b = Int(Rnd * 2) * (Rnd * 155 + 100)
    tfStart = 0
    For layr = 1 To 30
        Line (0, 0)-(wW, wH), _RGBA32(r, g, b, 50), BF 'layer of cheese
        For i = 1 To nHoles 'holes in layer
            If hLife(i) + 1 > maxHoleLife Then
                hx(i) = wW * Rnd
                hy(i) = wH * Rnd
                If tfStart Then hLife(i) = Int(Rnd * maxHoleLife) Else hLife(i) = 1
            Else
                hLife(i) = hLife(i) + 1
            End If
            hx(i) = hx(i) + Rnd * 2 - 1
            hy(i) = hy(i) + Rnd * 2 - 1
            If hLife(i) < maxHoleRadius Then
                radius = hLife(i)
            ElseIf maxHoleLife - hLife(i) < maxHoleRadius Then
                radius = maxHoleLife - hLife(i)
            Else
                radius = maxHoleRadius
            End If
            Color _RGBA32(0, 0, 0, 80)
            fcirc hx(i), hy(i), radius
        Next
    Next
    _Dest curr
    growCheese = map
End Function

'Steve McNeil's  copied from his forum   note: Radius is too common a name
Sub fcirc (CX As Long, CY As Long, R As Long)
    Dim subRadius As Long, RadiusError As Long
    Dim X As Long, Y As Long

    subRadius = Abs(R)
    RadiusError = -subRadius
    X = subRadius
    Y = 0

    If subRadius = 0 Then PSet (CX, CY): Exit Sub

    ' Draw the middle span here so we don't draw it twice in the main loop,
    ' which would be a problem with blending turned on.
    Line (CX - X, CY)-(CX + X, CY), , BF

    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), , BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), , BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), , BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), , BF
    Wend
End Sub


Nope, still allot more stuff to change eg, get rid of BF's that only draw lines or is it the , ,BF it doesn't like?
Everything Dim'd and still problems with code that runs fine in QB64 PE

Code: (Select All)
Option _Explicit
_Title "Cheese + Sphere = Moon" 'b+ 2022-05-20
Randomize Timer
Const wW = 1280, wH = 720
Screen _NewImage(wW, wH, 32)
'_ScreenMove 80, 0
'_MouseHide
Dim As Long stars, i
stars = _LoadImage("stars.png")
Dim map(1 To 2) As Long
For i = 1 To 2
    map(i) = growCheese
    _PutImage , map(i), 0
Next
Dim As Long xoff, x, y, rr
Do While _KeyDown(27) = 0
    Cls
    For i = 1 To 2
        Select Case i
            Case 1: x = 300: y = 175: rr = 120
            Case 2: x = 900: y = 500: rr = 350
            Case 3: x = 1175: y = 525: rr = 90
            Case 4: x = 300: y = 540: rr = 151
        End Select
        xoff = (_Width(map(i)) + xoff - _Height(map(i)) / 360) Mod _Width(map(i))
        projectImagetoSphere map(i), x, y, rr, xoff
    Next
    _Display
    _Limit 60
Loop

Sub projectImagetoSphere (image, x0, y0, sr, xo)
    Dim pc As _Unsigned Long
    Dim r, iW, IH, y, x
    Dim scale, x1, tv, tu
    r = _Height(image) / 2
    iW = _Width(image) - 20
    IH = _Height(image)
    scale = sr / r
    For y = -r To r
        x1 = Sqr(r * r - y * y)
        tv = (_Asin(y / r) + 1.5) / 3
        For x = -x1 + 1 To x1
            tu = (_Asin(x / x1) + 1.5) / 6
            _Source image
            pc = Point((xo + tu * iW) Mod iW, tv * IH)
            _Dest 0
            PSet (x * scale + x0, y * scale + y0), pc
        Next x
    Next y
End Sub

Function growCheese () 'make this more self contained than first version, all hole stuff just in here
    Dim As Long curr, map, nHoles, maxHoleLife, maxHoleRadius, tfStart, i, r, g, b, layr, radius

    curr = _Dest
    map = _NewImage(wW, wH, 32)
    _Dest map
    nHoles = Rnd * 200 + 50: maxHoleLife = 10: maxHoleRadius = Rnd * 10 + 7: tfStart = 1
    Dim hx(nHoles), hy(nHoles), hLife(nHoles)
    For i = 1 To nHoles
        hx(i) = wW * Rnd
        hy(i) = wH * Rnd
        If tfStart Then hLife(i) = Int(Rnd * maxHoleLife) Else hLife(i) = 1
    Next
    r = Rnd * 155 + 100: g = Rnd * 255: b = Int(Rnd * 2) * (Rnd * 155 + 100)
    tfStart = 0
    For layr = 1 To 30
        Line (0, 0)-(wW, wH), _RGBA32(r, g, b, 50), BF 'layer of cheese
        For i = 1 To nHoles 'holes in layer
            If hLife(i) + 1 > maxHoleLife Then
                hx(i) = wW * Rnd
                hy(i) = wH * Rnd
                If tfStart Then hLife(i) = Int(Rnd * maxHoleLife) Else hLife(i) = 1
            Else
                hLife(i) = hLife(i) + 1
            End If
            hx(i) = hx(i) + Rnd * 2 - 1
            hy(i) = hy(i) + Rnd * 2 - 1
            If hLife(i) < maxHoleRadius Then
                radius = hLife(i)
            ElseIf maxHoleLife - hLife(i) < maxHoleRadius Then
                radius = maxHoleLife - hLife(i)
            Else
                radius = maxHoleRadius
            End If
            Color _RGBA32(0, 0, 0, 80)
            fcirc hx(i), hy(i), radius
        Next
    Next
    _Dest curr
    growCheese = map
End Function

'Steve McNeil's  copied from his forum   note: Radius is too common a name
Sub fcirc (CX As Long, CY As Long, R As Long)
    Dim subRadius As Long, RadiusError As Long
    Dim X As Long, Y As Long

    subRadius = Abs(R)
    RadiusError = -subRadius
    X = subRadius
    Y = 0

    If subRadius = 0 Then PSet (CX, CY): Exit Sub

    ' Draw the middle span here so we don't draw it twice in the main loop,
    ' which would be a problem with blending turned on.
    Line (CX - X, CY)-(CX + X, CY)

    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X)
                Line (CX - Y, CY + X)-(CX + Y, CY + X)
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y)
        Line (CX - X, CY + Y)-(CX + X, CY + Y)
    Wend
End Sub

Code: (Select All)
WARN    :    1    :    Missing or unsupported method: 'Option' - ignoring line
ERROR    :    26    :    
Cannot read properties of undefined (reading 'toString')
TypeError: Cannot read properties of undefined (reading 'toString')
    at Object.toString (https://qbjs.org/qb.js:545:40)
    at isNaN ()
    at _color (https://qbjs.org/qb.js:801:19)
    at Object.sub_PSet (https://qbjs.org/qb.js:1815:21)
    at sub_projectImagetoSphere (eval at runProgram (https://qbjs.org/:100:30), :66:13)
    at eval (eval at runProgram (https://qbjs.org/:100:30), :42:16)
    at async runProgram (https://qbjs.org/:356:17)
b = b + ...
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Messages In This Thread
Planet View - by James D Jarvis - 09-05-2022, 07:37 PM
RE: Planet View - by SierraKen - 09-05-2022, 07:58 PM
RE: Planet View - by James D Jarvis - 09-06-2022, 12:05 AM
RE: Planet View - by OldMoses - 09-06-2022, 12:12 AM
RE: Planet View - by mnrvovrfc - 09-06-2022, 12:32 AM
RE: Planet View - by James D Jarvis - 09-06-2022, 01:17 PM
RE: Planet View - by johnno56 - 09-06-2022, 08:20 PM
RE: Planet View - by Kernelpanic - 09-08-2022, 10:57 PM
RE: Planet View - by 40wattstudio - 09-10-2022, 02:01 PM
RE: Planet View - by bplus - 09-10-2022, 05:16 PM
RE: Planet View - by bplus - 09-10-2022, 05:41 PM
RE: Planet View - by dbox - 09-10-2022, 07:28 PM
RE: Planet View - by dbox - 09-11-2022, 03:45 AM
RE: Planet View - by bplus - 09-11-2022, 03:10 PM
RE: Planet View - by James D Jarvis - 09-12-2022, 01:44 PM
RE: Planet View - by bplus - 09-12-2022, 03:57 PM
RE: Planet View - by bplus - 09-12-2022, 04:03 PM
RE: Planet View - by James D Jarvis - 09-13-2022, 05:06 PM



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