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Trapping two keys
#19
"Also those four "IF" statements could be enrolled into a single "IF" block featuring "ELSEIF" to make sure only one key is processed to move the player's hero. Unless of course the developer allows the player to move in diagonals... "

Yeah the point of this thread is to respond to more than one keypress, so if down arrow and left arrow pressed the hero will go South-West and if up and down pressed the Hero would go nowhere they would cancel each other out.
b = b + ...
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Messages In This Thread
Trapping two keys - by PhilOfPerth - 10-01-2022, 01:52 AM
RE: Trapping two keys - by bplus - 10-01-2022, 01:59 AM
RE: Trapping two keys - by PhilOfPerth - 10-01-2022, 02:08 AM
RE: Trapping two keys - by bplus - 10-01-2022, 02:26 AM
RE: Trapping two keys - by Pete - 10-01-2022, 02:38 AM
RE: Trapping two keys - by PhilOfPerth - 10-01-2022, 08:05 AM
RE: Trapping two keys - by Pete - 10-01-2022, 01:07 PM
RE: Trapping two keys - by bplus - 10-01-2022, 03:33 PM
RE: Trapping two keys - by Pete - 10-01-2022, 04:19 PM
RE: Trapping two keys - by PhilOfPerth - 10-01-2022, 11:24 PM
RE: Trapping two keys - by PhilOfPerth - 10-02-2022, 12:04 AM
RE: Trapping two keys - by bplus - 10-02-2022, 01:41 AM
RE: Trapping two keys - by Pete - 10-02-2022, 02:00 AM
RE: Trapping two keys - by PhilOfPerth - 10-02-2022, 02:34 AM
RE: Trapping two keys - by bplus - 10-02-2022, 05:20 PM
RE: Trapping two keys - by mnrvovrfc - 10-02-2022, 07:51 PM
RE: Trapping two keys - by Pete - 10-02-2022, 05:51 PM
RE: Trapping two keys - by James D Jarvis - 10-02-2022, 07:56 PM
RE: Trapping two keys - by bplus - 10-02-2022, 07:58 PM



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