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Building sounds with _SNDPLAYCOPY?
#2
I haven't looked into this new addition yet. Old school would be to use the Windows Voice Recorder to capture it via the mic as either a .wav or mp3 file and then go to some online site to convert it to .ogg format. Then you'd have a sound file you could call with QB64.

Pete
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Messages In This Thread
Building sounds with _SNDPLAYCOPY? - by james2464 - 10-12-2022, 09:04 PM
RE: Building sounds with _SNDPLAYCOPY? - by Pete - 10-12-2022, 09:29 PM
RE: Building sounds with _SNDPLAYCOPY? - by a740g - 10-13-2022, 03:06 PM
RE: Building sounds with _SNDPLAYCOPY? - by a740g - 10-12-2022, 09:54 PM
RE: Building sounds with _SNDPLAYCOPY? - by Pete - 10-12-2022, 10:08 PM
RE: Building sounds with _SNDPLAYCOPY? - by a740g - 10-13-2022, 03:09 PM
RE: Building sounds with _SNDPLAYCOPY? - by Pete - 10-13-2022, 03:41 PM
RE: Building sounds with _SNDPLAYCOPY? - by Pete - 10-13-2022, 03:50 PM
RE: Building sounds with _SNDPLAYCOPY? - by Pete - 10-13-2022, 05:56 PM
RE: Building sounds with _SNDPLAYCOPY? - by Pete - 10-14-2022, 07:51 PM



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