10-12-2022, 10:08 PM
Personally, to store a sound, I like to use _SNDPLAY. In the setup area of my program, I check for the sound file and if it is in the directory, the program loads it, and assigns it to a variable like mysound&. When I want it played, I just code: _SNDPLAY mysound&
Looking forward to the upcoming sound buffer effects, too.
Pete
Looking forward to the upcoming sound buffer effects, too.
Pete