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Building sounds with _SNDPLAYCOPY?
#9
(10-13-2022, 02:49 PM)Spriggsy Wrote: I have code somewhere for recording the microphone in QB64 using the Win32 API but I'd have to do some digging.

Please share.

Actually, the miniaudio library we are using can do this in a platform independent way. Hopefully, sometime in the future we can add audio capture capability to QB64-PE too. Just thinking out loud.  Wink
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Messages In This Thread
Building sounds with _SNDPLAYCOPY? - by james2464 - 10-12-2022, 09:04 PM
RE: Building sounds with _SNDPLAYCOPY? - by Pete - 10-12-2022, 09:29 PM
RE: Building sounds with _SNDPLAYCOPY? - by a740g - 10-13-2022, 03:06 PM
RE: Building sounds with _SNDPLAYCOPY? - by a740g - 10-12-2022, 09:54 PM
RE: Building sounds with _SNDPLAYCOPY? - by Pete - 10-12-2022, 10:08 PM
RE: Building sounds with _SNDPLAYCOPY? - by a740g - 10-13-2022, 03:09 PM
RE: Building sounds with _SNDPLAYCOPY? - by Pete - 10-13-2022, 03:41 PM
RE: Building sounds with _SNDPLAYCOPY? - by Pete - 10-13-2022, 03:50 PM
RE: Building sounds with _SNDPLAYCOPY? - by Pete - 10-13-2022, 05:56 PM
RE: Building sounds with _SNDPLAYCOPY? - by Pete - 10-14-2022, 07:51 PM



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