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You'd think this would be faster, but NO!!!!!! [Resolved]
#6
Thanks for the replies.

It sure seems evident this should either be addressed as a compiler upgrade or a wiki notation. Imagine if I posted all 1000 lines of code and asked the community, "Why can't QB64 run these animation sequences faster? "Talk about a needle in a haystack issue.

Pete
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RE: You'd think this would be faster, but NO!!!!!! - by Pete - 10-14-2022, 03:06 AM



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