Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Building sounds with _SNDPLAYCOPY?
#15
(10-13-2022, 05:56 PM)Pete Wrote: Curious. The "Save" in API format. Do you know the folder MS saves your "test.wav" sound file in, to look up the file after it is saved? If so, would there be anyway in this code to have it saved to a different specified folder? If not, knowing where it is saved would just take a simple file move operation with SHELL or in QB64 with NAME AS.

Pete
@Pete
All you'd need to do would be to specify your path. I left it as just the filename because it defaults to the current working directory as the save directory.
Tread on those who tread on you

Reply


Messages In This Thread
Building sounds with _SNDPLAYCOPY? - by james2464 - 10-12-2022, 09:04 PM
RE: Building sounds with _SNDPLAYCOPY? - by Pete - 10-12-2022, 09:29 PM
RE: Building sounds with _SNDPLAYCOPY? - by a740g - 10-13-2022, 03:06 PM
RE: Building sounds with _SNDPLAYCOPY? - by a740g - 10-12-2022, 09:54 PM
RE: Building sounds with _SNDPLAYCOPY? - by Pete - 10-12-2022, 10:08 PM
RE: Building sounds with _SNDPLAYCOPY? - by a740g - 10-13-2022, 03:09 PM
RE: Building sounds with _SNDPLAYCOPY? - by Pete - 10-13-2022, 03:41 PM
RE: Building sounds with _SNDPLAYCOPY? - by Pete - 10-13-2022, 03:50 PM
RE: Building sounds with _SNDPLAYCOPY? - by Pete - 10-13-2022, 05:56 PM
RE: Building sounds with _SNDPLAYCOPY? - by SpriggsySpriggs - 10-14-2022, 01:47 PM
RE: Building sounds with _SNDPLAYCOPY? - by Pete - 10-14-2022, 07:51 PM



Users browsing this thread: 7 Guest(s)