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You'd think this would be faster, but NO!!!!!! [Resolved]
#27
(10-15-2022, 05:12 AM)Pete Wrote: Clippy? Oh yeah, Clippy. I taught Clippy every thing he knows, and that was 5 horrible seconds of my life I'll never get back. Big Grin

Hey, did you get a chance to take the game for a spin? https://qb64phoenix.com/forum/showthread...01#pid7901

I'd like your take on how much work you think it would take to put it into a graphics version. I'm considering working out some designs with TheBOB, but I really don't know how involved it could get.

Pete

No, not yet. I've purposely been avoiding it until I get done with my current project. I'm like a dog and get distracted by squirrels easily. I am eager to see what you are building though. I want to add a section to the tutorial called "Build a game step-by-step" and your post looks perfect for this if you wouldn't mind me using it. Best part is you start with text based and then move to graphics.

I'll fire your game up tomorrow and have a look. Converting text based games to graphics is usually fairly easy since the underlying game logic is already in place.
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RE: You'd think this would be faster, but NO!!!!!! [Resolved] - by TerryRitchie - 10-15-2022, 05:28 AM



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