Hmm, _INTEGER64 fixes the freezing problem, but now we have a problem with the ball escaping when that type is exceeded. I tried to reset the numbers, but it is unclear to me the point that needs to be done. I tried one fix, and it worked for awhile and then the ball moved in other directions that did not trigger the reset.
More testing and we are getting warmer, but I'm seeing other instances where that refresh line I put in simply isn't called. It needs to be called every time a directional change occurs. I'm not quite seeing what we need for that, yet.
Pete
More testing and we are getting warmer, but I'm seeing other instances where that refresh line I put in simply isn't called. It needs to be called every time a directional change occurs. I'm not quite seeing what we need for that, yet.
Pete
Shoot first and shoot people who ask questions, later.