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Angle Collisions
#15
(10-16-2022, 01:14 PM)OldMoses Wrote:
(10-16-2022, 12:17 AM)james2464 Wrote: This video explains the reflection of a vector, but I don't know what 'n' is.  At 10:27 he says "don't forget if n is unit length you know that n.n is 1 and you can cross that out".  But there are still more n's in the formula and I can't figure out what they are supposed to represent.  He just said n=1 !!  Or n.n = 1 anyway.    I just wish there were numbers involved instead of just letters.  That would be a huge help.

https://youtu.be/naaeH1qbjdQ

It can be very confusing mixing vector math and scalar math in the same equation. The former is treating each component (x & y) of the vector with scalar values. Dot product is giving a scalar value, not a vector, but you are then using that scalar to multiply the separate components of vectors. I find it helpful to define a UDT that holds the vector components and relegate dot product calculations to a function that receives both vectors:

Code: (Select All)
TYPE V2
    x AS INTEGER
    y AS INTEGER
END TYPE

FUNCTION R2_Dot (a AS V2, b AS V2)
    R2_Dot = a.x * b.x + a.y * b.y
END FUNCTION


I believe the "n" is the vector normal of the plane. That is, vector 'n' is orthogonal (or perpendicular) to the plane. If it is a "unit" vector, as he seems to indicate, then its length is = 1. Remember that there are two orthogonals to the plane and I suspect that you would have to obtain both and then dot each with the relative position of the ball, keeping the one that is a positive result.

Now n.n I take to mean getting a dot product of a vector with itself, i.e. we are projecting a vector onto itself which necessarily results in a value of 1. Any number over a denominator of 1 is that number. Remember that the dot product of two vectors returns a scalar number, not a vector. Two vectors going in the same direction result in 1, in opposite directions results in -1 and orthogonal vectors result in 0.

v.n/n.n is simply v.n/1 or v.n. So your denominator is taken care of and you simply have to obtain the scalar value of v.n

Clear as mud, I know, and I hope this is not confusing the issue more. I spent many hours watching Professor Leonard videos to try to wrap my head around vectors, which I use in my space flight program, and I still have a lot to learn. As for matrices, I am as yet still at a loss to use them...

Thanks for the explanation.   I couldn't understand why a formula meant to reflect a vector would basically destroy the direction info by converting it into a scalar value.   At this point I still don't know what to do with the scalar result, when I'm trying to get a new vector.   

I decided to draw an example to scale.   I'm working on this exact scenario, reflecting a ball off a 75 degree wall.   The ball has a (QB64 screen) vector of (-2,5).   Cartesian (-2,-5).  
I used Mastercam to draw to scale and used that info to create this.   I'm still unable to use the dot product formula to find the R vector.   Hopefully later today I'll have it sorted out.
Code: (Select All)
Screen _NewImage(800, 600, 32)

Const PI = 3.141592654#

Dim c(10) As Long
c(0) = _RGB(30, 30, 30)
c(1) = _RGB(255, 255, 255)
c(2) = _RGB(255, 255, 0)



Line (0, 300)-(800, 300), c(0)
Line (400, 0)-(400, 600), c(0)

A = 200
B = (Cos(75 * (PI / 180))) * A
Line (400 - B, 300 - A)-(400 + B, 300 + A), c(1)


Circle (480, 100), 10, c(2)
A = 200
B = (Tan(21.80140949 * (PI / 180))) * A
Line (400 + B, 300 - A)-(400, 300), c(2)

A = 33.39745962
B = (Tan(75 * (PI / 180))) * A
Line (400 + B, 300 - A)-(400, 300), c(1)

Circle (400 + 169.2820323, 300 + 133.2050808), 10, c(2)
A = 133.2050808
B = (Tan(128.1985905 * (PI / 180))) * A
Line (400 - B, 300 + A)-(400, 300), c(2)


Line (480, 100)-(400 + 169.2820323, 300 + 133.2050808), c(2)

Locate 1, 1
Print "DOT PRODUCT HELL"

Locate 5, 40
Print "75 DEG SURFACE"

Locate 6, 63
Print "I (-2,5)"

Locate 29, 74
Print "R (?,?)"
Reply


Messages In This Thread
Angle Collisions - by james2464 - 10-15-2022, 01:39 AM
RE: Angle Collisions - by bplus - 10-15-2022, 02:16 AM
RE: Angle Collisions - by james2464 - 10-15-2022, 04:01 AM
RE: Angle Collisions - by James D Jarvis - 10-15-2022, 10:39 PM
RE: Angle Collisions - by Pete - 10-15-2022, 10:46 PM
RE: Angle Collisions - by James D Jarvis - 10-15-2022, 11:24 PM
RE: Angle Collisions - by james2464 - 10-16-2022, 12:17 AM
RE: Angle Collisions - by OldMoses - 10-16-2022, 01:14 PM
RE: Angle Collisions - by james2464 - 10-16-2022, 07:11 PM
RE: Angle Collisions - by OldMoses - 10-18-2022, 08:20 PM
RE: Angle Collisions - by james2464 - 10-18-2022, 10:47 PM
RE: Angle Collisions - by OldMoses - 10-19-2022, 12:23 AM
RE: Angle Collisions - by Pete - 10-16-2022, 12:13 AM
RE: Angle Collisions - by Pete - 10-16-2022, 12:50 AM
RE: Angle Collisions - by bplus - 10-16-2022, 01:01 PM
RE: Angle Collisions - by bplus - 10-16-2022, 01:27 PM
RE: Angle Collisions - by OldMoses - 10-16-2022, 04:02 PM
RE: Angle Collisions - by bplus - 10-16-2022, 06:46 PM
RE: Angle Collisions - by bplus - 10-16-2022, 07:45 PM
RE: Angle Collisions - by james2464 - 10-16-2022, 08:04 PM
RE: Angle Collisions - by James D Jarvis - 10-16-2022, 08:07 PM
RE: Angle Collisions - by bplus - 10-16-2022, 08:47 PM
RE: Angle Collisions - by James D Jarvis - 10-16-2022, 08:55 PM
RE: Angle Collisions - by bplus - 10-17-2022, 10:07 AM
RE: Angle Collisions - by bplus - 10-17-2022, 12:26 PM
RE: Angle Collisions - by OldMoses - 10-17-2022, 12:58 PM
RE: Angle Collisions - by bplus - 10-17-2022, 01:11 PM
RE: Angle Collisions - by james2464 - 10-17-2022, 01:57 PM
RE: Angle Collisions - by OldMoses - 10-17-2022, 02:19 PM
RE: Angle Collisions - by bplus - 10-17-2022, 02:49 PM
RE: Angle Collisions - by james2464 - 10-17-2022, 03:46 PM
RE: Angle Collisions - by bplus - 10-17-2022, 04:53 PM
RE: Angle Collisions - by james2464 - 10-17-2022, 05:27 PM
RE: Angle Collisions - by Dav - 10-18-2022, 02:22 AM
RE: Angle Collisions - by james2464 - 10-18-2022, 03:25 AM
RE: Angle Collisions - by Pete - 10-17-2022, 04:10 PM
RE: Angle Collisions - by bplus - 10-17-2022, 04:55 PM
RE: Angle Collisions - by james2464 - 10-17-2022, 05:23 PM
RE: Angle Collisions - by james2464 - 10-18-2022, 02:00 AM
RE: Angle Collisions - by Pete - 10-18-2022, 02:10 AM
RE: Angle Collisions - by Pete - 10-18-2022, 03:20 AM
RE: Angle Collisions - by james2464 - 10-18-2022, 03:57 AM
RE: Angle Collisions - by bplus - 10-18-2022, 03:27 PM
RE: Angle Collisions - by james2464 - 10-18-2022, 04:11 PM
RE: Angle Collisions - by bplus - 10-18-2022, 08:27 PM
RE: Angle Collisions - by Pete - 10-18-2022, 08:44 PM
RE: Angle Collisions - by bplus - 10-18-2022, 10:10 PM
RE: Angle Collisions - by Pete - 10-18-2022, 10:19 PM
RE: Angle Collisions - by james2464 - 10-20-2022, 12:30 AM
RE: Angle Collisions - by bplus - 10-20-2022, 02:36 AM
RE: Angle Collisions - by james2464 - 10-20-2022, 01:51 PM
RE: Angle Collisions - by Pete - 10-20-2022, 03:48 AM
RE: Angle Collisions - by bplus - 10-20-2022, 02:52 PM
RE: Angle Collisions - by james2464 - 10-20-2022, 04:21 PM
RE: Angle Collisions - by bplus - 10-20-2022, 04:37 PM
RE: Angle Collisions - by james2464 - 10-21-2022, 07:10 PM
RE: Angle Collisions - by Pete - 10-21-2022, 07:20 PM
RE: Angle Collisions - by bplus - 10-21-2022, 09:05 PM
RE: Angle Collisions - by OldMoses - 10-22-2022, 12:09 AM
RE: Angle Collisions - by james2464 - 10-22-2022, 10:29 PM
RE: Angle Collisions - by bplus - 10-22-2022, 10:59 PM
RE: Angle Collisions - by justsomeguy - 10-22-2022, 11:45 PM
RE: Angle Collisions - by Pete - 10-23-2022, 12:37 AM
RE: Angle Collisions - by OldMoses - 10-23-2022, 12:46 AM
RE: Angle Collisions - by james2464 - 10-24-2022, 04:57 PM
RE: Angle Collisions - by james2464 - 10-24-2022, 11:14 PM
RE: Angle Collisions - by bplus - 10-25-2022, 12:37 AM
RE: Angle Collisions - by james2464 - 10-25-2022, 03:25 AM
RE: Angle Collisions - by OldMoses - 10-25-2022, 10:47 PM
RE: Angle Collisions - by james2464 - 10-25-2022, 10:52 PM
RE: Angle Collisions - by OldMoses - 10-26-2022, 03:39 AM
RE: Angle Collisions - by james2464 - 10-26-2022, 03:51 PM
RE: Angle Collisions - by OldMoses - 10-26-2022, 04:18 PM
RE: Angle Collisions - by james2464 - 10-26-2022, 08:41 PM
RE: Angle Collisions - by OldMoses - 10-27-2022, 12:33 AM
RE: Angle Collisions - by james2464 - 10-27-2022, 03:36 PM
RE: Angle Collisions - by OldMoses - 10-29-2022, 12:05 AM
RE: Angle Collisions - by james2464 - 10-29-2022, 01:45 AM
RE: Angle Collisions - by james2464 - 10-30-2022, 04:41 PM
RE: Angle Collisions - by bplus - 10-30-2022, 06:16 PM
RE: Angle Collisions - by james2464 - 10-30-2022, 06:25 PM
RE: Angle Collisions - by bplus - 10-30-2022, 06:31 PM
RE: Angle Collisions - by james2464 - 10-30-2022, 06:37 PM
RE: Angle Collisions - by bplus - 10-30-2022, 06:45 PM
RE: Angle Collisions - by james2464 - 10-31-2022, 01:27 AM
RE: Angle Collisions - by bplus - 10-31-2022, 01:52 AM
RE: Angle Collisions - by TempodiBasic - 11-01-2022, 02:38 AM
RE: Angle Collisions - by bplus - 11-01-2022, 11:31 AM
RE: Angle Collisions - by james2464 - 11-01-2022, 04:15 PM
RE: Angle Collisions - by triggered - 11-01-2022, 03:03 AM
RE: Angle Collisions - by james2464 - 11-03-2022, 06:53 PM
RE: Angle Collisions - by OldMoses - 11-04-2022, 12:56 AM



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