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Epicycles
#7
Ah cool, I think I get it. Here is the version we had floating around. It lets you click & drag to draw whatever you want. You got some catching up to do ;-)

Code: (Select All)
Option _Explicit

Do Until _ScreenExists: Loop
_Title "Epicycles"

Screen _NewImage(800, 600, 32)

Type Vector
    x As Double
    y As Double
End Type

Dim RunningMode As Integer ' 0=mouse, 1=lissajoux, 2=etc
RunningMode = 0

Dim As Long N, j, kh, i, m
Dim As Double x0, y0, xp, yp, t

Dim As Vector RawDataPoint(0 To 100000)

Do
    Cls
    Line (0, 0)-(_Width, _Height), _RGB(255, 255, 255, 255), BF
    Color _RGB(0, 0, 0), _RGB(255, 255, 255)
    Locate 1, 1
    Print "Click & Drag to draw a curve."
    Line (0, _Height / 2)-(_Width, _Height / 2), _RGB32(0, 0, 0, 255)
    Line (_Width / 2, 0)-(_Width / 2, _Height), _RGB32(0, 0, 0, 255)
    _Display

    N = 0
    If (Command$ = "") Then
        If (RunningMode = 0) Then
            If (N = 0) Then
                N = GatherMousePoints&(RawDataPoint(), 5)
            End If
        End If
        If (RunningMode <> 0) Then
            N = 250
            For j = 0 To N - 1
                RawDataPoint(j).x = 0
                RawDataPoint(j).y = 0
            Next
        End If
    Else
        RunningMode = 0
        Open Command$ For Input As #1
        Do While Not EOF(1)
            Input #1, x0, y0
            RawDataPoint(N).x = x0
            RawDataPoint(N).y = y0
            N = N + 1
        Loop
        Close #1
        Sleep
    End If

    ReDim GivenPoint(0 To N) As Vector
    For j = 0 To N - 1
        GivenPoint(j) = RawDataPoint(j)
    Next

    ReDim As Vector Q(N - 1)
    ReDim As Double rad(N - 1)
    ReDim As Double phase(N - 1)
    ReDim As Long omega(N - 1)
    ReDim As Double urad(N - 1)
    ReDim As Double uphase(N - 1)
    ReDim As Long uomega(N - 1)
    ReDim As Vector CalculatedPath(N)
    ReDim As Vector ProtoPath(N * 60)
    ReDim As Vector PathSegmentsA(N, N)
    ReDim As Vector PathSegmentsB(N, N)

    For j = 0 To N - 1
        omega(j) = j
        If (j > N / 2) Then omega(j) = j - N
        DFT Q(j).x, Q(j).y, GivenPoint(), j
        rad(j) = Sqr(Q(j).x * Q(j).x + Q(j).y * Q(j).y)
        phase(j) = _Atan2(Q(j).y, Q(j).x)
    Next

    If (RunningMode = 1) Then
        For j = 0 To (N - 1)
            rad(j) = 0
            phase(j) = 0
        Next
        Dim aa
        Dim bb
        '''
        aa = 1
        bb = 3
        '''
        rad(aa) = 30
        rad(bb) = 30
        phase(aa) = -_Pi
        phase(bb) = 3 * _Pi / 4
        rad(N - aa) = 30
        rad(N - bb) = 30
        phase(N - aa) = 0
        phase(N - bb) = -3 * _Pi / 4
    End If

    If (RunningMode = 2) Then
        For j = 0 To (N - 1)
            rad(j) = 0
            phase(j) = 0
        Next
        '''
        aa = 1
        bb = 1
        '''
        rad(aa) = 50
        phase(aa) = -_Pi / 2
        rad(N - bb) = 25
        phase(N - bb) = _Pi / 2
    End If

    For j = 0 To N - 1
        uomega(j) = omega(j)
        urad(j) = rad(j)
        uphase(j) = phase(j)
    Next

    Call QuickSort(0, N - 1, rad(), phase(), omega())

    ''''
    'Open "epi-out.txt" For Output As #1
    'For j = 0 To N - 1
    '    Print #1, omega(j), Chr$(9), rad(j), Chr$(9), phase(j)
    'Next
    'Close #1
    ''''
    'Open "epi-uout.txt" For Output As #1
    'For j = 0 To N - 1
    '    Print #1, uomega(j), Chr$(9), urad(j), Chr$(9), uphase(j)
    'Next
    'Close #1
    ''''

    m = 0
    CalculatedPath(0).x = GivenPoint(0).x
    CalculatedPath(0).y = GivenPoint(0).y
    For t = 0 To 2 * _Pi Step 2 * _Pi / N
        x0 = 0
        y0 = 0
        For j = 0 To N - 1
            PathSegmentsA(m, j).x = x0
            PathSegmentsA(m, j).y = y0
            xp = rad(j) * Cos(phase(j) + t * omega(j))
            yp = -rad(j) * Sin(phase(j) + t * omega(j))
            x0 = x0 + xp
            y0 = y0 + yp
            PathSegmentsB(m, j).x = x0
            PathSegmentsB(m, j).y = y0
        Next
        CalculatedPath(m).x = x0
        CalculatedPath(m).y = y0
        m = m + 1
    Next

    i = 0

    _KeyClear
    Do

        m = 0
        For t = 0 To (2 * _Pi) Step (2 * _Pi / (N * 60))
            x0 = 0
            y0 = 0
            For j = 0 To N - 1
                xp = rad(j) * Cos(phase(j) + t * omega(j))
                yp = -rad(j) * Sin(phase(j) + t * omega(j))
                x0 = x0 + xp
                y0 = y0 + yp
                If (j = i) Then
                    ProtoPath(m).x = x0
                    ProtoPath(m).y = y0
                    Exit For
                End If
            Next
            m = m + 1
        Next

        For j = 0 To N - 1
            kh = _KeyHit
            Cls
            Locate 1, 1
            Print "Approximation "; _Trim$(Str$(i)); " of "; _Trim$(Str$(N - 1)); ". Press any key to restart."
            Line (_Width / 2, _Height - 100)-(_Width / 2, _Height - 40), _RGB32(0, 0, 0, 55)
            For m = 0 To N - 1
                Call CCircleF(GivenPoint(m).x, GivenPoint(m).y, 3, _RGB(155, 155, 155, 255))
            Next
            For m = 0 To N - 2
                Call LineSmooth(CalculatedPath(m).x, CalculatedPath(m).y, CalculatedPath(m + 1).x, CalculatedPath(m + 1).y, _RGB32(0, 0, 0, 75))
            Next
            For m = 0 To i
                Call CCircle(PathSegmentsA(j, m).x, PathSegmentsA(j, m).y, rad(m), _RGB32(0, 127, 255, 155))
                Call LineSmooth(PathSegmentsA(j, m).x, PathSegmentsA(j, m).y, PathSegmentsB(j, m).x, PathSegmentsB(j, m).y, _RGB32(28, 28, 255, 155))
            Next
            For m = 0 To (j - 0) * 60
                Call CCircleF(ProtoPath(m).x, ProtoPath(m).y, 1, _RGB32(255, 0, 255 * m / j, 255))
                'CALL LineSmooth(ProtoPath(m).x, ProtoPath(m).y, ProtoPath(m + 60).x, ProtoPath(m + 60).y, _RGB32(255, 0, 255 * m / j, 255))
            Next
            Dim nn
            nn = N
            'IF nn > 100 THEN nn = 100
            For m = 0 To N - 1
                y0 = .9 * _Width / nn
                x0 = uomega(m) * y0 - y0 / 2
                Call CLineBF(x0, -(_Height) / 2 + 40, x0 + y0, -(_Height) / 2 + 40 + 20 * Log(1 + urad(m)), _RGB32(0, 0, 0, 55))
                If (urad(m) > .001) Then
                    Call CLineBF(x0, -(_Height) / 2 + 40, x0 + y0, -(_Height) / 2 + 40 + 10 * (uphase(m)), _RGB32(255, 0, 0, 55))
                End If
            Next
            For m = 0 To i
                y0 = .9 * _Width / nn
                x0 = omega(m) * y0 - y0 / 2
                Call CLineBF(x0, -(_Height) / 2 + 40, x0 + y0, -(_Height) / 2 + 40 + 20 * Log(1 + rad(m)), _RGB32(0, 0, 0, 155))
                If (rad(m) > .001) Then
                    Call CLineBF(x0, -(_Height) / 2 + 40, x0 + y0, -(_Height) / 2 + 40 + 10 * (phase(m)), _RGB32(255, 0, 0, 105))
                End If
            Next

            '_DELAY .5
            _Delay .1 / N
            _Display
            _Limit 60

            If (kh <> 0) Then Exit Do
        Next

        If (i = N - 1) Then
            'i = 0
        Else
            i = i + 1 + Int(Sqr(i))
            If (i >= N) Then i = N - 1
        End If

        If (kh <> 0) Then
            kh = 0
            Exit Do
        End If

        'SLEEP 15
        _Delay 1

    Loop
Loop

Sleep
System

Sub DFT (re As Double, im As Double, arr() As Vector, j0 As Long)
    Dim As Long n, k
    Dim As Double u, v, arg
    n = UBound(arr)
    re = 0
    im = 0
    For k = 0 To n
        arg = 2 * _Pi * k * j0 / n
        cmul u, v, Cos(arg), Sin(arg), arr(k).x, arr(k).y
        re = re + u
        im = im - v
    Next
    re = re / n
    im = im / n
End Sub

Sub cmul (u As Double, v As Double, xx As Double, yy As Double, aa As Double, bb As Double)
    u = xx * aa - yy * bb
    v = xx * bb + yy * aa
End Sub

Sub CCircle (x0 As Double, y0 As Double, rad As Double, shade As _Unsigned Long)
    Circle (_Width / 2 + x0, -y0 + _Height / 2), rad, shade
End Sub

Sub CPset (x0 As Double, y0 As Double, shade As _Unsigned Long)
    PSet (_Width / 2 + x0, -y0 + _Height / 2), shade
End Sub

Sub CLine (x0 As Double, y0 As Double, x1 As Double, y1 As Double, shade As _Unsigned Long)
    Line (_Width / 2 + x0, -y0 + _Height / 2)-(_Width / 2 + x1, -y1 + _Height / 2), shade
End Sub

Sub CLineBF (x0 As Double, y0 As Double, x1 As Double, y1 As Double, shade As _Unsigned Long)
    Line (_Width / 2 + x0, -y0 + _Height / 2)-(_Width / 2 + x1, -y1 + _Height / 2), shade, BF
End Sub

Sub CCircleF (x As Long, y As Long, r As Long, c As Long)
    Dim As Long xx, yy, e
    xx = r
    yy = 0
    e = -r
    Do While (yy < xx)
        If (e <= 0) Then
            yy = yy + 1
            Call CLineBF(x - xx, y + yy, x + xx, y + yy, c)
            Call CLineBF(x - xx, y - yy, x + xx, y - yy, c)
            e = e + 2 * yy
        Else
            Call CLineBF(x - yy, y - xx, x + yy, y - xx, c)
            Call CLineBF(x - yy, y + xx, x + yy, y + xx, c)
            xx = xx - 1
            e = e - 2 * xx
        End If
    Loop
    Call CLineBF(x - r, y, x + r, y, c)
End Sub

Sub LineSmooth (x0 As Single, y0 As Single, x1 As Single, y1 As Single, c As _Unsigned Long)
    ' source: https://en.wikipedia.org/w/index.php?title=Xiaolin_Wu%27s_line_algorithm&oldid=852445548
    ' translated: FellippeHeitor @ qb64.org
    ' bugfixed for alpha channel

    Dim plX As Integer, plY As Integer, plI

    Dim steep As _Byte
    steep = Abs(y1 - y0) > Abs(x1 - x0)

    If steep Then
        Swap x0, y0
        Swap x1, y1
    End If

    If x0 > x1 Then
        Swap x0, x1
        Swap y0, y1
    End If

    Dim dx, dy, gradient
    dx = x1 - x0
    dy = y1 - y0
    gradient = dy / dx

    If dx = 0 Then
        gradient = 1
    End If

    'handle first endpoint
    Dim xend, yend, xgap, xpxl1, ypxl1
    xend = _Round(x0)
    yend = y0 + gradient * (xend - x0)
    xgap = (1 - ((x0 + .5) - Int(x0 + .5)))
    xpxl1 = xend 'this will be used in the main loop
    ypxl1 = Int(yend)
    If steep Then
        plX = ypxl1
        plY = xpxl1
        plI = (1 - (yend - Int(yend))) * xgap
        GoSub plot

        plX = ypxl1 + 1
        plY = xpxl1
        plI = (yend - Int(yend)) * xgap
        GoSub plot
    Else
        plX = xpxl1
        plY = ypxl1
        plI = (1 - (yend - Int(yend))) * xgap
        GoSub plot

        plX = xpxl1
        plY = ypxl1 + 1
        plI = (yend - Int(yend)) * xgap
        GoSub plot
    End If

    Dim intery
    intery = yend + gradient 'first y-intersection for the main loop

    'handle second endpoint
    Dim xpxl2, ypxl2
    xend = _Round(x1)
    yend = y1 + gradient * (xend - x1)
    xgap = ((x1 + .5) - Int(x1 + .5))
    xpxl2 = xend 'this will be used in the main loop
    ypxl2 = Int(yend)
    If steep Then
        plX = ypxl2
        plY = xpxl2
        plI = (1 - (yend - Int(yend))) * xgap
        GoSub plot

        plX = ypxl2 + 1
        plY = xpxl2
        plI = (yend - Int(yend)) * xgap
        GoSub plot
    Else
        plX = xpxl2
        plY = ypxl2
        plI = (1 - (yend - Int(yend))) * xgap
        GoSub plot

        plX = xpxl2
        plY = ypxl2 + 1
        plI = (yend - Int(yend)) * xgap
        GoSub plot
    End If

    'main loop
    Dim x
    If steep Then
        For x = xpxl1 + 1 To xpxl2 - 1
            plX = Int(intery)
            plY = x
            plI = (1 - (intery - Int(intery)))
            GoSub plot

            plX = Int(intery) + 1
            plY = x
            plI = (intery - Int(intery))
            GoSub plot

            intery = intery + gradient
        Next
    Else
        For x = xpxl1 + 1 To xpxl2 - 1
            plX = x
            plY = Int(intery)
            plI = (1 - (intery - Int(intery)))
            GoSub plot

            plX = x
            plY = Int(intery) + 1
            plI = (intery - Int(intery))
            GoSub plot

            intery = intery + gradient
        Next
    End If

    Exit Sub

    plot:
    ' Change to regular PSET for standard coordinate orientation.
    Call CPset(plX, plY, _RGB32(_Red32(c), _Green32(c), _Blue32(c), plI * _Alpha32(c)))
    Return
End Sub

Function GatherMousePoints& (arr() As Vector, res As Double)
    Dim As Long i
    Dim As Double mx, my, xx, yy, delta, xold, yold
    xold = 0
    yold = 0
    i = 0
    Do
        Do While _MouseInput
            mx = _MouseX
            my = _MouseY
            If _MouseButton(1) Then
                xx = mx - (_Width / 2)
                yy = -my + (_Height / 2)
                delta = Sqr((xx - xold) ^ 2 + (yy - yold) ^ 2)
                If (delta > res) Then
                    Call CCircleF(xx, yy, 3, _RGB(0, 0, 0))
                    _Display
                    arr(i).x = xx
                    arr(i).y = yy
                    xold = xx
                    yold = yy
                    i = i + 1
                End If
            End If
        Loop
        If ((i > 2) And (Not _MouseButton(1))) Then Exit Do
        If (i > 999) Then Exit Do
    Loop
    GatherMousePoints& = i
End Function

Sub QuickSort (LowLimit As Long, HighLimit As Long, rad() As Double, phase() As Double, omega() As Long)
    Dim As Long piv
    If (LowLimit < HighLimit) Then
        piv = Partition(LowLimit, HighLimit, rad(), phase(), omega())
        Call QuickSort(LowLimit, piv - 1, rad(), phase(), omega())
        Call QuickSort(piv + 1, HighLimit, rad(), phase(), omega())
    End If
End Sub

Function Partition (LowLimit As Long, HighLimit As Long, rad() As Double, phase() As Double, omega() As Long)
    Dim As Long i, j
    Dim As Double pivot, tmp
    pivot = rad(HighLimit)
    i = LowLimit - 1
    For j = LowLimit To HighLimit - 1
        tmp = rad(j) - pivot
        If (tmp >= 0) Then
            i = i + 1
            Swap rad(i), rad(j)
            Swap phase(i), phase(j)
            Swap omega(i), omega(j)
        End If
    Next
    Swap rad(i + 1), rad(HighLimit)
    Swap phase(i + 1), phase(HighLimit)
    Swap omega(i + 1), omega(HighLimit)
    Partition = i + 1
End Function
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Messages In This Thread
Epicycles - by bobalooie - 10-29-2022, 01:52 PM
RE: Epicycles - by triggered - 10-29-2022, 04:17 PM
RE: Epicycles - by Kernelpanic - 10-29-2022, 04:55 PM
RE: Epicycles - by bobalooie - 10-29-2022, 07:59 PM
RE: Epicycles - by bplus - 10-29-2022, 04:22 PM
RE: Epicycles - by bobalooie - 10-29-2022, 08:02 PM
RE: Epicycles - by triggered - 10-29-2022, 08:28 PM
RE: Epicycles - by vince - 10-29-2022, 08:43 PM
RE: Epicycles - by bplus - 10-29-2022, 10:03 PM



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