10-30-2022, 01:49 PM
(This post was last modified: 10-30-2022, 03:14 PM by James D Jarvis.)
(10-30-2022, 04:25 AM)justsomeguy Wrote: Great work on you rouge-like! I played with it longer than I expected. Do you have any future plans for it? Combat? Treasure?
I do have some future plans. I have 2 other related programs I've been testing different feature sets with. Mostly playing about with map generation, I posted deathmazedungeon here, I have another one that does an overland ruined city as well but not too thrilled with that and haven't posted it yet. The ascii microgrouge "Mazerogue" I posted a few days ago and am fiddling with right now came out of developing a more maze-like method for dungeon labyrinths that I plan on bringing into this model. Eventually there will be treasures/equipment, monsters, combat, alchemy, and magic spells that are built off of this general engine. I'm focusing more on environments to stumble about it and interact with so I am exploring how to make them interesting and coherent to some degree.
EDIT: I posted ruingen.bas in the deathmaze thread. It's an expansion of this orignal program and uses a sprite set for graphics. The subroutine that holds and loads the sprite set is also in that thread.
https://qb64phoenix.com/forum/showthread...75#pid8775