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Haunted House Text Adventure Game
#6
(10-31-2022, 03:26 AM)DonaldĀ Foster Wrote: Since this was a cassette tape stored game, each time you were killed in this game, you had to rewind the tape and wait for it to load again before starting the game over.
If it was a BASIC program then looking for "NEW" or some "POKE" and then rubbing it away would have done something about that! Especially for software that had to be bought I'm not rewinding no darned tape!

I had a Color Computer 2, famous for complaining "?IO ERROR" in repeated attempts to load one program. Yes even from cassettes especially designed for saving programs, not those C-60's sold in bargain stores and not even those Type-1 cartridge-like silly things Maxell did in the 1980's.

Later I bought a Coco3 and its related floppy disk drive. Later I exchanged the drive for a Tandy1000HX which was better, and wound up getting the expansion board to 640KB and an external floppy drive for it. Programming in QuickBASIC on the Tandy1000HX was a far cry from dealing with slow-as-molasses interpreter on Color Computers.
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Messages In This Thread
RE: Haunted House Text Adventure Game - by bplus - 10-30-2022, 11:17 PM
RE: Haunted House Text Adventure Game - by mnrvovrfc - 10-31-2022, 03:50 AM
RE: Haunted House Text Adventure Game - by Pete - 10-31-2022, 07:15 PM
RE: Haunted House Text Adventure Game - by Pete - 10-31-2022, 07:31 PM
RE: Haunted House Text Adventure Game - by Pete - 11-07-2022, 06:54 PM
RE: Haunted House Text Adventure Game - by Pete - 11-08-2022, 06:56 PM



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