Samuel and Matt would probably be the best ones to answer your question. QB64PE just had a new release with some advancement in the use of sound features, mostly controlling sounds using _SNDPLAYCOPY.
What I used to do when I wanted a single exe file that had dependencies was to make a exe program that divided the main program from the dependencies. Think of it as a pseudo unzip file. The first time it runs, it creates the main program and the dependencies by writing them as files in the same folder, and then shells itself open.
You'll probably get an answer to your question shortly. Sorry, but I' hardly ever work with sound files, other than wave files for a few special effects.
Welcome to forum. Loved the "Long time listener, first time caller part." Reminds me of CNBC show Mad Money.
Pete
@a740g
@DSMan195276
What I used to do when I wanted a single exe file that had dependencies was to make a exe program that divided the main program from the dependencies. Think of it as a pseudo unzip file. The first time it runs, it creates the main program and the dependencies by writing them as files in the same folder, and then shells itself open.
You'll probably get an answer to your question shortly. Sorry, but I' hardly ever work with sound files, other than wave files for a few special effects.
Welcome to forum. Loved the "Long time listener, first time caller part." Reminds me of CNBC show Mad Money.
Pete
@a740g
@DSMan195276