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QBJS Rotating 4D cube
#10
(11-08-2022, 06:12 PM)bplus Wrote: vince on a roll at a few forums!

Nice translation Charlie! (I suspect it wasn't hard, vince code is pretty Basic!)

All vince's original, and quite awesome, code.

The only required change for BAM: add a subroutine declaration at the top. 
  • EDIT: Oh yeah, and BAM does need the "CALL" statement to call a subroutine

Me just being fussy: changed the third parameter on _NEWIMAGE.

EDIT:  OOPS, I had set my screen mode to 12, and that should have been 18.  Correction made.  The red color vince has in there adds a really nice touch.
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Messages In This Thread
QBJS Rotating 4D cube - by vince - 11-08-2022, 01:46 AM
RE: QBJS Rotating 4D cube - by PhilOfPerth - 11-08-2022, 03:07 AM
RE: QBJS Rotating 4D cube - by vince - 11-08-2022, 03:13 AM
RE: QBJS Rotating 4D cube - by PhilOfPerth - 11-08-2022, 10:20 AM
RE: QBJS Rotating 4D cube - by bplus - 11-08-2022, 03:14 AM
RE: QBJS Rotating 4D cube - by CharlieJV - 11-08-2022, 03:26 AM
RE: QBJS Rotating 4D cube - by vince - 11-08-2022, 03:33 AM
RE: QBJS Rotating 4D cube - by CharlieJV - 11-08-2022, 03:52 AM
RE: QBJS Rotating 4D cube - by bplus - 11-08-2022, 06:12 PM
RE: QBJS Rotating 4D cube - by CharlieJV - 11-08-2022, 06:19 PM
RE: QBJS Rotating 4D cube - by vince - 11-10-2022, 06:48 AM



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