Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
_TITLE and extended ASCII characters.
#28
If Windows allows the "systemwide" font to be changed, even if it could look ugly, it might be crazy enough to produce an Unicode character. What sucks is trying to determine which font. Also get it to cooperate displaying title bars and stuff like that, not just File Explorer display or dialog box content.

This is the main reason why an extension of OpenGL offers a toolkit for creating dialog boxes, windows, buttons, menus etc. which don't call on any "native" operating system function, but the programmer has to handle all the drawing and event handling. The "characters" have to be drawn like any other shapes, or a font has to be created like the "Roman" one that comes with OpenGL that I saw somewhere in the library creation while building QB64PE executable. Now I'm not sure about this but at least one game library has it.
Reply


Messages In This Thread
_TITLE and extended ASCII characters. - by Pete - 11-15-2022, 04:25 PM
RE: _TITLE and extended ASCII characters. - by mnrvovrfc - 11-15-2022, 11:10 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Displaying French characters? bplus 6 1,134 05-06-2025, 06:14 PM
Last Post: Petr
  printing characters > chr$(127) madscijr 18 2,195 03-11-2025, 07:33 PM
Last Post: madscijr
  Need some help getting characters to follow each other correctly Cobalt 6 1,069 11-22-2024, 01:19 AM
Last Post: Cobalt
  control characters in Change dialog box digitalmouse 10 1,885 05-09-2024, 02:17 AM
Last Post: digitalmouse
  Error when inputting ASCII text from COM port MichelleL 11 1,941 01-24-2024, 08:01 AM
Last Post: mdijkens

Forum Jump:


Users browsing this thread: 1 Guest(s)