12-28-2024, 11:54 PM (This post was last modified: 12-29-2024, 12:04 AM by SierraKen.)
I fixed it! Now it's not square anymore. I also doubled the sparks for each explosion.
Code: (Select All)
'Fireworks 2 by SierraKen
'Thanks B+ for the inspiration.
Screen _NewImage(800, 600, 32)
Dim x(200), y(200), xx(200), yy(200)
Dim centerx(200), centery(200)
Dim c(200)
_Title "Fireworks"
GoSub more
Randomize Timer
Do
ce = ce + 1
If ce > 200 Then ce = 1
centerx(ce) = (Rnd * 400) + 200
centery(ce) = (Rnd * 300) + 200
red = (Rnd * 200) + 55: green = (Rnd * 200) + 55: blue = (Rnd * 200) + 55
If red > green And red > blue And red < 200 Then red = 255
If green > red And green > blue And green < 200 Then green = 255
If blue > red And blue > green And blue < 200 Then blue = 255
c(ce) = _RGB32(red, green, blue)
GoSub trajectile
For b = 1 To 300
For e = 1 To 200
x(e) = x(e) + xx(e)
y(e) = y(e) + yy(e)
cx = x(e) + centerx(ce)
cy = y(e) + centery(ce)
fillCircle cx, cy, 2, c(ce)
Next e
_Delay .005
Line (0, 0)-(800, 600), _RGB32(0, 0, 0, 10), BF
Next b
t = 1
GoSub more
Loop Until InKey$ = Chr$(27)
End
more:
For t = 1 To 200
r = Rnd * 4
a = Rnd * _Pi
x(t) = r * Cos(a)
y(t) = r * Sin(a)
If t < 50 Then xx(t) = r * Cos(a)
If t < 50 Then yy(t) = r * Sin(a)
If t > 49 Then xx(t) = r * -Cos(a)
If t > 49 Then yy(t) = r * -Sin(a)
Next t
Return
trajectile:
For ty = 600 To centery(ce) Step -1
fillCircle centerx(ce), ty, 2, _RGB32(255, 255, 255)
_Delay .002
Line (0, 0)-(800, 600), _RGB32(0, 0, 0, 10), BF
Next ty
Return
'from Steve Gold standard
Sub fillCircle (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
Dim Radius As Integer, RadiusError As Integer
Dim X As Integer, Y As Integer
Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
If Radius = 0 Then PSet (CX, CY), C: Exit Sub
Line (CX - X, CY)-(CX + X, CY), C, BF
While X > Y
RadiusError = RadiusError + Y * 2 + 1
If RadiusError >= 0 Then
If X <> Y + 1 Then
Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
End If
X = X - 1
RadiusError = RadiusError - X * 2
End If
Y = Y + 1
Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
Wend
End Sub
12-29-2024, 12:40 AM (This post was last modified: 12-29-2024, 05:17 PM by SierraKen.)
OK, I changed my mind and added sound to this, because I like it so much.
Put both files in the same folder as usual.
I tried to match the sound with the fireworks as much as I could. Please try it out, thanks.
Here is the zip file, it is called: Ken's Fireworks 2.zip
When you play it, it will stop after 40 explosions, or you can press Esc to stop anytime.
Edit: I removed this download because of a better one below that has a double-grand finale.
12-29-2024, 05:13 PM (This post was last modified: 12-29-2024, 08:41 PM by SierraKen.)
Well, I just made it even better!!! I added a double-grand finale at the end of it. This one has 2 sound files and the .bas file in the .zip to download here.
I'll put it on YouTube later today. But also download it if you want. The file is called: Ken's Fireworks 3.zip
12-29-2024, 07:18 PM (This post was last modified: 12-29-2024, 07:42 PM by bplus.)
Better?
Can perfection be improved? mayb+
Code: (Select All)
'Fireworks 3 by SierraKen mod b+ 2024-12-29 Ken inspires me too!
'Firework sound from https://pixabay.com/sound-effects/search/fireworks/
'Thanks B+ for the inspiration.
Screen _NewImage(800, 600, 32)
Dim x(200), y(200), xx(200), yy(200)
Dim centerx(200), centery(200)
Dim c(200) As _Unsigned Long ' <<< best Type for RGB colors
_Title "Fireworks"
file$ = "firework_single.mp3"
file2$ = "firework_single_small.mp3"
Song = _SndOpen(file$)
song2 = _SndOpen(file2$)
If Song < 1 Or song2 < 1 Then ' <<< for some reason not getting 2nd sound, oh my mistake later maybe make sure both loaded here
Print "Failed to load a sound file!"
End
End If
GoSub more
Randomize Timer
Do
ce = ce + 1
If ce > 200 Then ce = 1
centerx(ce) = (Rnd * 400) + 200
centery(ce) = (Rnd * 100) + 300
red = (Rnd * 200) + 55: green = (Rnd * 200) + 55: blue = (Rnd * 200) + 55
' vvvv why? <<<<
'If red > green And red > blue And red < 200 Then red = 255
'If green > red And green > blue And green < 200 Then green = 255
'If blue > red And blue > green And blue < 200 Then blue = 255
'If blue < 150 Then blue = 255
'If green < 150 Then green = 255
'If red < 150 Then red = 255
c(ce) = _RGB32(red, green, blue)
If booms < 11 Then _SndPlay Song Else _SndPlay song2
'If booms > 10 Then _SndPlay song2 ' <<< combine lines above
If booms < 11 Then GoSub trajectile
For b = 1 To 300
For e = 1 To 200
x(e) = x(e) + xx(e)
y(e) = y(e) + yy(e)
cx = x(e) + centerx(ce)
cy = y(e) + centery(ce)
fillCircle cx, cy, 2, c(ce)
Next e
If booms < 11 Then _Limit (300 - b) + 60 ' <<< here I slow blast down as airs out
'If booms < 30 Then _Delay .005 ' <<< see above
'If booms > 29 Then _Limit 500 ' <<< see above
Line (0, 0)-(800, 600), _RGB32(0, 0, 0, 10), BF
Next b
t = 1
GoSub more
booms = booms + 1
_Title "Fireworks Boom:" + Str$(booms) ' <<< to watch count to 10 not previous 40? Ken had
If booms = 10 Then
_SndStop Song
End If
If booms = 20 Then
_SndStop song2
Cls
End
End If
Loop Until InKey$ = Chr$(27)
End
more:
For t = 1 To 200
r = Rnd * 2 ' <<< from 4 to 2 to contain spread a little more??
a = Rnd * _Pi(2) ' <<<< (2) = pi times 2, does whole circle not half so angle is from 0 to 360 in degrees equivalent
x(t) = r * Cos(a)
y(t) = r * Sin(a)
'If t < 50 Then xx(t) = r * Cos(a)
'If t < 50 Then xx(t) = r * Cos(a) ' <<< this is error !!! , never mind I must of screwed up this line??? It's good in Ken's zip
'If t > 49 Then xx(t) = r * -Cos(a)
'If t > 49 Then yy(t) = r * -Sin(a)
xx(t) = r * Cos(a): yy(t) = r * Sin(a) '<<< (2) does whole circle not half
Next t
Return
trajectile:
For ty = 600 To centery(ce) Step -1
fillCircle centerx(ce), ty, 2, _RGB32(255, 255, 255)
_Delay .002
Line (0, 0)-(800, 600), _RGB32(0, 0, 0, 10), BF
Next ty
Return
'from Steve Gold standard
Sub fillCircle (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
Dim Radius As Integer, RadiusError As Integer
Dim X As Integer, Y As Integer
Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
If Radius = 0 Then PSet (CX, CY), C: Exit Sub
Line (CX - X, CY)-(CX + X, CY), C, BF
While X > Y
RadiusError = RadiusError + Y * 2 + 1
If RadiusError >= 0 Then
If X <> Y + 1 Then
Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
End If
X = X - 1
RadiusError = RadiusError - X * 2
End If
Y = Y + 1
Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
Wend
End Sub
12-29-2024, 08:46 PM (This post was last modified: 12-29-2024, 10:19 PM by SierraKen.)
Thanks again @Bplus! I took most of your recommendations and used them. I kept a lot more explosions though but I did reduce them a bit. Plus I added your name to this because much of the code is by you. I hope that's OK with you, I just thought you should have some credit.
Here is the newest zip file, it's called: Fireworks 3.zip which has Fireworks 3.bas and 2 mp3 files.
12-29-2024, 09:42 PM (This post was last modified: 12-29-2024, 10:33 PM by bplus.)
(12-29-2024, 08:46 PM)SierraKen Wrote: Thanks again @Bplus! I took most of your recommendations and used them. I kept a lot more explosions though but I did reduce them a bit. Plus I added your name to this because much of the code is by you. I hope that's OK with you, I just thought you should have some credit.
Here is the newest zip file, it's called: Fireworks 3.zip which has Fireworks 3.bas and 2 mp3 files.
Dang you need:
Dim C() As _Unsigned Long
to get full range of colors, all your colors look mostly the same to me?
and I am sorry you disabled the limit I put in on explosions. Here is a fix:
Code: (Select All)
'If booms < 20 Then _Limit (300 - b) + 60
' If booms < 20 Then _Delay .005 ' <<< this messes up the above line
'If booms > 19 Then _Limit 500
If booms < 30 Then _Limit (300 - b) + 60 Else _Limit 500 ' <<< 30 is your new amount before rapid fire
In explosions, the initial spread speed is fast but slows due to air friction.
Oh also a CLS right after trajectile: clears the "trails" off the black screen. Come to think a night sky would be excellent background to this!
I think I have code handy, stay tuned...
update: nope background doesn't work with the fade trick for drawing the trails.