01-24-2026, 12:06 AM
Amazing, MasterGy! Very fun to watch already. I look forward to driving that truck someday. +1
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Dice simulation
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01-24-2026, 12:06 AM
Amazing, MasterGy! Very fun to watch already. I look forward to driving that truck someday. +1
01-24-2026, 12:20 AM
01-25-2026, 10:28 PM
Front, rear, and all-wheel drive, and handbrake testing in the video.
It's getting close to being good, but there are still a lot of little things that need to be calibrated correctly.
01-26-2026, 05:29 AM
Nice but wheels shouldn't have all three axis as whilst its super impressive the flexing aint quite right also the jittering of the body vs the wheels seems to me youre missing dampening effects/max or min limits. Also you got some dodgy normal calcs i think as the door windows seem to vary drastically in colour...still, it's AA Tier dev! so + 1 from me! (Nice work bro!)
01-26-2026, 01:09 PM
(01-26-2026, 05:29 AM)Unseen Machine Wrote: Nice but wheels shouldn't have all three axis as whilst its super impressive the flexing aint quite right also the jittering of the body vs the wheels seems to me youre missing dampening effects/max or min limits. Also you got some dodgy normal calcs i think as the door windows seem to vary drastically in colour...still, it's AA Tier dev! so + 1 from me! (Nice work bro!) Thank you very much! This is just a temporary solution to see the position of the elastic points. Yes, the vibration and deformations are a bit disturbing, but it reflects the dynamics of the movement quite well.Later I will have the orientation of the body and the wheels calculated separately, and then I will draw them with a simple gllist. There will be no vibration or shaking. For now, the calculation of the normals is done in real time. So nothing is calculated in advance, but it draws the triangle at the position of the current points and calculates the normal from the points. Since the points are located noisily, the 2 triangles that make up 1 square will not fall into 1 plane, and their normals will also be slightly different. |
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