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Random Tessellations
#21
(06-05-2023, 05:35 PM)Kernelpanic Wrote:
Quote:@bplus -  Where is the << coming from?
You need more inner relaxation @bplus!  Tongue  Hm, "unexpected character" . . . did you forget "Option Explicit" again? - The old Basic veterans.  Big Grin
Go ahead and type ( r ) without the spaces here in editor and see how it comes out as (r).
b = b + ...
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#22
(06-05-2023, 05:37 PM)bplus Wrote:
(06-05-2023, 05:35 PM)Kernelpanic Wrote:
Quote:@bplus -  Where is the << coming from?
You need more inner relaxation @bplus!  Tongue  Hm, "unexpected character" . . . did you forget "Option Explicit" again? - The old Basic veterans.  Big Grin
Go ahead and type ( r ) without the spaces here in editor and see how it comes out as (r).
Is this now an English or an Ameran joke? I do not know what You mean. 

You need more relaxations! Really!  Big Grin
Reply
#23
(06-05-2023, 05:45 PM)Kernelpanic Wrote:
(06-05-2023, 05:37 PM)bplus Wrote:
(06-05-2023, 05:35 PM)Kernelpanic Wrote: You need more inner relaxation @bplus!  Tongue  Hm, "unexpected character" . . . did you forget "Option Explicit" again? - The old Basic veterans.  Big Grin
Go ahead and type ( r ) without the spaces here in editor and see how it comes out as (r).
Is this now an English or an Ameran joke? I do not know what You mean. 

You need more relaxations! Really!  Big Grin
Type "("  then "r" then ")" in this here editor and watch it turned into (r), no joke.

but
Code: (Select All)
print "(r)"

should be ok

but
Code: (Select All)

print "(r)"
might not be ok

Here is what I see:
   
b = b + ...
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#24
OK now try in qbjs
Code: (Select All)

' Option _Explicit to find undim variables
_Title "Tessellation 4" ' b+ 2023-05-19
' Inspired by Charlie's BAM example:
' https://qb64phoenix.com/forum/showthread...2#pid15772

' b+ 2023-05-09 - Tiling with a pattern
' Tessellation 2 will try color filled with more background black.
' Tessellation 3 Charlie mentions a mirror image for interesting tessellating,
' lets try mirroring both x and y axis.
'
' Tessellation 4
'  Use b key to toggle between:
'      1. 3 color tessellation
'      2. 4 color tessellation
'  and use c key to toggle between:
'      1. a random set of colors
'      2. contrast (a red, a green, a blue and 4th is white)
'
'DefLng A-Z
Randomize Timer
Screen _NewImage(800, 600, 32) ' full rgb range here
_ScreenMove 250, 50
Dim Shared Pix '  Pix is number of pixels to Tile side
Dim Shared Scale ' Change a pixel to a bigger square block for not so subtle patterns
Dim Shared Tile '  Handle that stores Tile Image in memory to call up with _PutImage
Dim Shared B '    Toggle color mode from 3 to 4 and back
Dim Shared C '    Toggle Contrast set and Random set of colors
ReDim Shared Pal(1 To 4) As _Unsigned Long ' palette to hold 3 or 4 colors
Dim K$, t$
Do
    K$ = InKey$
    If K$ = "b" Then B = 1 - B '        toggle coloring mode on a b keypress
    If K$ = "c" Then C = 1 - C '        toggle coloring mode on a b keypress

    ' update the title according current b and c toggles
    If B Then t$ = "4" Else t$ = "3"
    If C Then t$ = t$ + " Contrasted Colors" Else t$ = t$ + " Random Colors"
    _Title t$ + ": use b to toggle 3|4 colors, c to toggle random|contrast, any other for next screen"

    MakePalette '                      3 or 4 random colors according to b
    MakeTile '                          create a new random tiling pattern
    Tessellate '                        tile the screen with it
    _PrintString (740, 580), "ZZZ..." ' Show user we are sleeping awaiting a key press
    Sleep
Loop Until _KeyDown(27) ' quit when detect escape key on sleep

Sub MakePalette
    Dim As Long n, i
    If B Then n = 4 Else n = 3
    ReDim Pal(1 To n) As _Unsigned Long
    For i = 1 To n
        If C Then
            If B Then
                If i = 4 Then Pal(i) = C3~&(999) Else Pal(i) = C3~&(10 ^ (i - 1) * Int(Rnd * 10))
            Else
                Pal(i) = C3~&(10 ^ (i - 1) * Int(Rnd * 10))
            End If
        Else
            Pal(i) = C3~&(Int(Rnd * 1000))
        End If
    Next
End Sub

Sub MakeTile ' make a random tile to Tesselate according to B Mode coloring
    Pix = Int(Rnd * 9) + 4 '          sets tile size: pix X pix or a 4X4 to 12X12 Tile coloring
    Scale = Int(Rnd * 6) + 4 '        to change pixels to square blocks
    If Tile Then _FreeImage Tile '    throw old image away
    Tile = _NewImage(2 * Scale * Pix - 1, 2 * Scale * Pix - 1) '  make new one
    _Dest Tile '                      draw in the memory area Tile not on screen
    Dim As Long y, x, q
    For y = 0 To Scale * Pix Step Scale
        For x = 0 To Scale * Pix Step Scale
            If B Then q = Int(Rnd * 4) + 1 Else q = Int(Rnd * 3) + 1
            Line (x, y)-Step(Scale, Scale), Pal(q), BF ' this should be integer since Tile is
            Line (2 * Scale * Pix - x - 1, y)-Step(Scale, Scale), Pal(q), BF
            Line (x, 2 * Scale * Pix - y - 1)-Step(Scale, Scale), Pal(q), BF
            Line (2 * Scale * Pix - x - 1, 2 * Scale * Pix - y - 1)-Step(Scale, Scale), Pal(q), BF
        Next
    Next
    _Dest 0
End Sub

Sub Tessellate ' just covering the screen with our Tile
    Dim As Long y, x
    For y = 0 To _Height Step 2 * Scale * Pix
        For x = 0 To _Width Step 2 * Scale * Pix
            _PutImage (x, y)-Step(2 * Scale * Pix, 2 * Scale * Pix), Tile, 0
        Next
    Next
End Sub

Function C3~& (n) ' New (even less typing!) New Color System 1000 colors with up to 3 digits
    Dim s3$, r As Long, g As Long, b As Long
    s3$ = Right$("000" + LTrim$(Str$(n)), 3)
    r = Val(Mid$(s3$, 1, 1)): If r Then r = 28 * r + 3
    g = Val(Mid$(s3$, 2, 1)): If g Then g = 28 * g + 3
    b = Val(Mid$(s3$, 3, 1)): If b Then b = 28 * b + 3
    C3~& = _RGB32(r, g, b)
End Function

Not having much luck with qbjs, every time I try some stupid thing hangs things up.
What is it this time? @dbox
b = b + ...
Reply
#25
Quote:@bplus -  Type "("  then "r" then ")" in this here editor and watch it turned into ®, no joke.
Well, not with me. It stays as it is.

[Image: r-Problem2023-06-05-201519.jpg]
Reply
#26
OK all colons removed and still nutt'n in QBJS
Code: (Select All)

Option _Explicit
_Title "Tessellation 4" ' b+ 2023-05-19
' Inspired by Charlie's BAM example
' https(colon)//qb64phoenix.com/forum/showthread.php?tid=1646&pid=15772#pid15772

' b+ 2023-05-09 - Tiling with a pattern
' Tessellation 2 will try color filled with more background black.
' Tessellation 3 Charlie mentions a mirror image for interesting tessellating,
' lets try mirroring both x and y axis.
'
' Tessellation 4
'  Use b key to toggle between
'      1. 3 color tessellation
'      2. 4 color tessellation
'  and use c key to toggle between
'      1. a random set of colors
'      2. contrast (a red, a green, a blue and 4th is white)
'
'DefLng A-Z
Randomize Timer
Screen _NewImage(800, 600, 32) ' full rgb range here
_ScreenMove 250, 50
Dim Shared Pix '  Pix is number of pixels to Tile side
Dim Shared Scale ' Change a pixel to a bigger square block for not so subtle patterns
Dim Shared Tile '  Handle that stores Tile Image in memory to call up with _PutImage
Dim Shared B '    Toggle color mode from 3 to 4 and back
Dim Shared C '    Toggle Contrast set and Random set of colors
ReDim Shared Pal(1 To 4) As _Unsigned Long ' palette to hold 3 or 4 colors
Dim K$, t$
Do
    K$ = InKey$
    If K$ = "b" Then B = 1 - B '        toggle coloring mode on a b keypress
    If K$ = "c" Then C = 1 - C '        toggle coloring mode on a b keypress

    ' update the title according current b and c toggles
    If B Then t$ = "4" Else t$ = "3"
    If C Then t$ = t$ + " Contrasted Colors" Else t$ = t$ + " Random Colors"
    _Title t$ + ">>> use b to toggle 3|4 colors, c to toggle random|contrast, any other for next screen"

    MakePalette '                      3 or 4 random colors according to b
    MakeTile '                          create a new random tiling pattern
    Tessellate '                        tile the screen with it
    _PrintString (740, 580), "ZZZ..." ' Show user we are sleeping awaiting a key press
    Sleep
Loop Until _KeyDown(27) ' quit when detect escape key on sleep

Sub MakePalette
    Dim As Long n, i
    If B Then n = 4 Else n = 3
    ReDim Pal(1 To n) As _Unsigned Long
    For i = 1 To n
        If C Then
            If B Then
                If i = 4 Then Pal(i) = C3~&(999) Else Pal(i) = C3~&(10 ^ (i - 1) * Int(Rnd * 10))
            Else
                Pal(i) = C3~&(10 ^ (i - 1) * Int(Rnd * 10))
            End If
        Else
            Pal(i) = C3~&(Int(Rnd * 1000))
        End If
    Next
End Sub

Sub MakeTile ' make a random tile to Tesselate according to B Mode coloring
    Pix = Int(Rnd * 9) + 4 '          sets tile size pix X pix or a 4X4 to 12X12 Tile coloring
    Scale = Int(Rnd * 6) + 4 '        to change pixels to square blocks
    If Tile Then _FreeImage Tile '    throw old image away
    Tile = _NewImage(2 * Scale * Pix - 1, 2 * Scale * Pix - 1) '  make new one
    _Dest Tile '                      draw in the memory area Tile not on screen
    Dim As Long y, x, q
    For y = 0 To Scale * Pix Step Scale
        For x = 0 To Scale * Pix Step Scale
            If B Then q = Int(Rnd * 4) + 1 Else q = Int(Rnd * 3) + 1
            Line (x, y)-Step(Scale, Scale), Pal(q), BF ' this should be integer since Tile is
            Line (2 * Scale * Pix - x - 1, y)-Step(Scale, Scale), Pal(q), BF
            Line (x, 2 * Scale * Pix - y - 1)-Step(Scale, Scale), Pal(q), BF
            Line (2 * Scale * Pix - x - 1, 2 * Scale * Pix - y - 1)-Step(Scale, Scale), Pal(q), BF
        Next
    Next
    _Dest 0
End Sub

Sub Tessellate ' just covering the screen with our Tile
    Dim As Long y, x
    For y = 0 To _Height Step 2 * Scale * Pix
        For x = 0 To _Width Step 2 * Scale * Pix
            _PutImage (x, y)-Step(2 * Scale * Pix, 2 * Scale * Pix), Tile, 0
        Next
    Next
End Sub

Function C3~& (n) ' New (even less typing!) New Color System 1000 colors with up to 3 digits
    Dim s3$, r As Long, g As Long, b As Long
    s3$ = Right$("000" + LTrim$(Str$(n)), 3)
    r = Val(Mid$(s3$, 1, 1))
    If r Then r = 28 * r + 3
    g = Val(Mid$(s3$, 2, 1))
    If g Then g = 28 * g + 3
    b = Val(Mid$(s3$, 3, 1))
    If b Then b = 28 * b + 3
    C3~& = _RGB32(r, g, b)
End Function

   
b = b + ...
Reply
#27
(06-05-2023, 06:17 PM)Kernelpanic Wrote:
Quote:@bplus -  Type "("  then "r" then ")" in this here editor and watch it turned into ®, no joke.
Well, not with me. It stays as it is.

[Image: r-Problem2023-06-05-201519.jpg]

You funny guy!
b = b + ...
Reply
#28
Nullo problemo! It runs.

Code: (Select All)
' Option _Explicit to find undim variables
_Title "Tessellation 4" ' b+ 2023-05-19
' Inspired by Charlie's BAM example:
' https://qb64phoenix.com/forum/showthread...2#pid15772

' b+ 2023-05-09 - Tiling with a pattern
' Tessellation 2 will try color filled with more background black.
' Tessellation 3 Charlie mentions a mirror image for interesting tessellating,
' lets try mirroring both x and y axis.
'
' Tessellation 4
'  Use b key to toggle between:
'      1. 3 color tessellation
'      2. 4 color tessellation
'  and use c key to toggle between:
'      1. a random set of colors
'      2. contrast (a red, a green, a blue and 4th is white)
'
'DefLng A-Z

Randomize Timer
Screen _NewImage(800, 600, 32) ' full rgb range here
_ScreenMove 250, 50
Dim Shared Pix '  Pix is number of pixels to Tile side
Dim Shared Scale ' Change a pixel to a bigger square block for not so subtle patterns
Dim Shared Tile '  Handle that stores Tile Image in memory to call up with _PutImage
Dim Shared B '    Toggle color mode from 3 to 4 and back
Dim Shared C '    Toggle Contrast set and Random set of colors
ReDim Shared Pal(1 To 4) As _Unsigned Long ' palette to hold 3 or 4 colors
Dim K$, t$
Do
  K$ = InKey$
  If K$ = "b" Then B = 1 - B '        toggle coloring mode on a b keypress
  If K$ = "c" Then C = 1 - C '        toggle coloring mode on a b keypress

  ' update the title according current b and c toggles
  If B Then t$ = "4" Else t$ = "3"
  If C Then t$ = t$ + " Contrasted Colors" Else t$ = t$ + " Random Colors"
  _Title t$ + ": use b to toggle 3|4 colors, c to toggle random|contrast, any other for next screen"

  MakePalette '                      3 or 4 random colors according to b
  MakeTile '                          create a new random tiling pattern
  Tessellate '                        tile the screen with it
  _PrintString (740, 580), "ZZZ..." ' Show user we are sleeping awaiting a key press
  Sleep
Loop Until _KeyDown(27) ' quit when detect escape key on sleep

Sub MakePalette
  Dim As Long n, i
  If B Then n = 4 Else n = 3
  ReDim Pal(1 To n) As _Unsigned Long
  For i = 1 To n
    If C Then
      If B Then
        If i = 4 Then Pal(i) = C3~&(999) Else Pal(i) = C3~&(10 ^ (i - 1) * Int(Rnd * 10))
      Else
        Pal(i) = C3~&(10 ^ (i - 1) * Int(Rnd * 10))
      End If
    Else
      Pal(i) = C3~&(Int(Rnd * 1000))
    End If
  Next
End Sub

Sub MakeTile ' make a random tile to Tesselate according to B Mode coloring
  Pix = Int(Rnd * 9) + 4 '          sets tile size: pix X pix or a 4X4 to 12X12 Tile coloring
  Scale = Int(Rnd * 6) + 4 '        to change pixels to square blocks
  If Tile Then _FreeImage Tile '    throw old image away
  Tile = _NewImage(2 * Scale * Pix - 1, 2 * Scale * Pix - 1) '  make new one
  _Dest Tile '                      draw in the memory area Tile not on screen
  Dim As Long y, x, q
  For y = 0 To Scale * Pix Step Scale
    For x = 0 To Scale * Pix Step Scale
      If B Then q = Int(Rnd * 4) + 1 Else q = Int(Rnd * 3) + 1
      Line (x, y)-Step(Scale, Scale), Pal(q), BF ' this should be integer since Tile is
      Line (2 * Scale * Pix - x - 1, y)-Step(Scale, Scale), Pal(q), BF
      Line (x, 2 * Scale * Pix - y - 1)-Step(Scale, Scale), Pal(q), BF
      Line (2 * Scale * Pix - x - 1, 2 * Scale * Pix - y - 1)-Step(Scale, Scale), Pal(q), BF
    Next
  Next
  _Dest 0
End Sub

Sub Tessellate ' just covering the screen with our Tile
  Dim As Long y, x
  For y = 0 To _Height Step 2 * Scale * Pix
    For x = 0 To _Width Step 2 * Scale * Pix
      _PutImage (x, y)-Step(2 * Scale * Pix, 2 * Scale * Pix), Tile, 0
    Next
  Next
End Sub

Function C3~& (n) ' New (even less typing!) New Color System 1000 colors with up to 3 digits
  Dim s3$, r As Long, g As Long, b As Long
  s3$ = Right$("000" + LTrim$(Str$(n)), 3)
  r = Val(Mid$(s3$, 1, 1)): If r Then r = 28 * r + 3
  g = Val(Mid$(s3$, 2, 1)): If g Then g = 28 * g + 3
  b = Val(Mid$(s3$, 3, 1)): If b Then b = 28 * b + 3
  C3~& = _RGB32(r, g, b)
End Function
[Image: Tessellation4-2023-06-05.jpg]
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#29
With Option Explicit It runs too! Where is the problem?  Huh
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#30
(06-05-2023, 06:37 PM)Kernelpanic Wrote: With Option Explicit It runs too! Where is the problem?  Huh
It doesn't work in QBJS. Have you tried QBJS? pretty nice when it works Smile

I always have bad luck, now can't even get QBJS tags to work???
b = b + ...
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