11-20-2022, 07:05 PM
Hmm... odd how Charlie's runs faster but both loops are _Limit 30?
724 855 599 923 575 468 400 206 147 564 878 823 652 556 bxor cross forever
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Small 25 line program
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11-20-2022, 07:05 PM
Hmm... odd how Charlie's runs faster but both loops are _Limit 30?
724 855 599 923 575 468 400 206 147 564 878 823 652 556 bxor cross forever
(11-20-2022, 07:05 PM)bplus Wrote: Hmm... odd how Charlie's runs faster but both loops are _Limit 30? That would be because I don't see much point in implementing the _limit statement. Largely because i'm getting in paralysis by analysis by the tought: what if some iterations of a loop are slower than other iterations for whatever reason. _limit 30 might slow down a program too much in that circumstance. Then, if some iterations are really too fast, then _limit 30 might not be a high enough number. The easy way out: have BAM recognize the statement, but totally ignore it. (related: Programming Reference) QB64 is so much faster than BAM, that ignoring _LIMIT in BAM doesn't seem to make a significant difference: "limited" QB64 and "no-limit" BAM are going at reasonably the same speed. Well, another big part: bad ADHD over here (along with nonstop sensory and cognitive overload), constantly distracted by discomfort from a physical ailment (no pain, thank goodness.) To keep me from going totally insane, I have to do extremely interesting things to ignore the discomfort. Properly implementing _LIMIT doesn't float my boat at the moment. But at some point, it might just become the most interesting thing to me. But everything is a shiny object, so I wouldn't be holding my breath ...
11-21-2022, 10:10 AM
Good news! visionmercer found a couple more versions from SpecBas source!
Code: (Select All) ' A loose translation of bubble_universe2Code: (Select All) ' A loose translation of bubble_universe3
724 855 599 923 575 468 400 206 147 564 878 823 652 556 bxor cross forever
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