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Drawing Tools Subs or Functions with Demo
#1
RotoZoom23r - r for radian rotation version

EDIT: New and improved RotoZoom23r fixed by James D Jarvis, Jan 2023
Code: (Select All)
' best  rev 2023-01-20 Jarvis with Steve change for eff  might need _Seamless next to _MapTriangle calls
Sub RotoZoom23r (centerX As Long, centerY As Long, Image As Long, xScale As Single, yScale As Single, radRotation As Single)
    'uses radians
    Dim As Long W, H, Wp, Hp, i, x2, y2
    Dim sinr!, cosr!
    Dim px(3) As Single: Dim py(3) As Single
    W& = _Width(Image&): H& = _Height(Image&)
    Wp& = W& / 2 * xScale
    Hp& = H& / 2 * yScale
    px(0) = -Wp&: py(0) = -Hp&: px(1) = -Wp&: py(1) = Hp&
    px(2) = Wp&: py(2) = Hp&: px(3) = Wp&: py(3) = -Hp&
    sinr! = Sin(-radRotation): cosr! = Cos(radRotation)
    For i& = 0 To 3
        ' x2& = (px(i&) * cosr! + sinr! * py(i&)) * xScale + centerX: y2& = (py(i&) * cosr! - px(i&) * sinr!) * yScale + centerY
        x2& = (px(i&) * cosr! + sinr! * py(i&)) + centerX: y2& = (py(i&) * cosr! - px(i&) * sinr!) + centerY
        px(i&) = x2&: py(i&) = y2&
    Next ' _Seamless? below
    _MapTriangle _Seamless(0, 0)-(0, H& - 1)-(W& - 1, H& - 1), Image& To(px(0), py(0))-(px(1), py(1))-(px(2), py(2))
    _MapTriangle _Seamless(0, 0)-(W& - 1, 0)-(W& - 1, H& - 1), Image& To(px(0), py(0))-(px(3), py(3))-(px(2), py(2))
End Sub

   


Attached Files
.zip   Another RotoZoom Demo.zip (Size: 10.88 KB / Downloads: 50)
b = b + ...
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#2
Dang new code box colors started! Cool!

Here is my raw, uncut, unedited, undemo'd listing of drawing subs and functions I store in a file called 000Handy.bas with allot of other stuff

As the program or app calls for, I pick out what I need and copy/paste and often alter the sub for the particular application.

Code: (Select All)
'================================================================================================ Color stuff
Function qb~& (n As Long) ' ye ole QB colors 0 to 15
    Select Case n
        Case 0: qb~& = &HFF000000
        Case 1: qb~& = &HFF000088
        Case 2: qb~& = &HFF008800
        Case 3: qb~& = &HFF008888
        Case 4: qb~& = &HFF880000
        Case 5: qb~& = &HFF880088
        Case 6: qb~& = &HFF888800
        Case 7: qb~& = &HFFCCCCCC
        Case 8: qb~& = &HFF888888
        Case 9: qb~& = &HFF0000FF
        Case 10: qb~& = &HFF00FF00
        Case 11: qb~& = &HFF00FFFF
        Case 12: qb~& = &HFFFF0000
        Case 13: qb~& = &HFFFF00FF
        Case 14: qb~& = &HFFFFFF00
        Case 15: qb~& = &HFFFFFFFF
    End Select
End Function

Function rclr~& () ' Random color
    rclr~& = _RGB32(irnd(64, 255), irnd(64, 255), irnd(64, 255), irnd(0, 255))
End Function

' for breaking down a color c to red, green, blue components outRed, outGrn , outBlu, outAlp
Sub cAnalysis (c As _Unsigned Long, outRed, outGrn, outBlu, outAlp)
    outRed = _Red32(c): outGrn = _Green32(c): outBlu = _Blue32(c): outAlp = _Alpha32(c)
End Sub

' Given 2 colors get the color that is fr## = fraction of the difference between the first color and 2nd.
Function Ink~& (c1 As _Unsigned Long, c2 As _Unsigned Long, fr##)
    Dim R1, G1, B1, A1, R2, G2, B2, A2
    cAnalysis c1, R1, G1, B1, A1
    cAnalysis c2, R2, G2, B2, A2
    Ink~& = _RGB32(R1 + (R2 - R1) * fr##, G1 + (G2 - G1) * fr##, B1 + (B2 - B1) * fr##, A1 + (A2 - A1) * fr##)
End Function

Sub changePlasma () ' this creates a wonderful sequence of colors  cN, pR, pG, pB are Shared
    cN = cN + 1 ' might want to keep cN single and increment by .5, .1.. depending on needs
    Color _RGB32(127 + 127 * Sin(pR * cN), 127 + 127 * Sin(pG * cN), 127 + 127 * Sin(pB * cN))
End Sub

Sub resetPlasma ' this sets up to use changePlasma pR, pG, pB are Shared
    pR = Rnd ^ 2: pG = Rnd ^ 2: pB = Rnd ^ 2
End Sub

'often I need it as Function as opposed color setting SUB
Function midInk~& (r1%, g1%, b1%, r2%, g2%, b2%, fr##) ' same as Ink~& only by RGB components  and a function return of color
    midInk~& = _RGB32(r1% + (r2% - r1%) * fr##, g1% + (g2% - g1%) * fr##, b1% + (b2% - b1%) * fr##)
End Function

Sub midInk (r1%, g1%, b1%, r2%, g2%, b2%, fr##) ' sets color between r1, g1, b1 and r2 g2, b2 fr## of difference
    Color _RGB32(r1% + (r2% - r1%) * fr##, g1% + (g2% - g1%) * fr##, b1% + (b2% - b1%) * fr##)
End Sub

' shorthand quick color
Function rgba~& (n) ' New (even less typing!) New Color System 1000 colors with up to 3 digits
    Dim s4$, r As Long, g As Long, b As Long, a As Long
    s4$ = Right$("0000" + LTrim$(Str$(n)), 4)
    r = Val(Mid$(s4$, 1, 1)): If r Then r = 28 * r + 3
    g = Val(Mid$(s4$, 2, 1)): If g Then g = 28 * g + 3
    b = Val(Mid$(s4$, 3, 1)): If b Then b = 28 * b + 3
    a = Val(Mid$(s4$, 4, 1)): If a Then a = 28 * a + 3
    rgba~& = _RGBA32(r, g, b, a)
End Function


'=========================================================================================================== drawing
Sub ArrowTo (BaseX As Long, BaseY As Long, rAngle As Double, lngth As Long, colr As _Unsigned Long)
    Dim As Long x1, y1, x2, y2, x3, y3
    x1 = BaseX + lngth * Cos(rAngle)
    y1 = BaseY + lngth * Sin(rAngle)
    x2 = BaseX + .8 * lngth * Cos(rAngle - _Pi(.05))
    y2 = BaseY + .8 * lngth * Sin(rAngle - _Pi(.05))
    x3 = BaseX + .8 * lngth * Cos(rAngle + _Pi(.05))
    y3 = BaseY + .8 * lngth * Sin(rAngle + _Pi(.05))
    Line (BaseX, BaseY)-(x1, y1), colr
    Line (x1, y1)-(x2, y2), colr
    Line (x1, y1)-(x3, y3), colr
End Sub

'use radians
Sub arc (x, y, r, raStart, raStop, c As _Unsigned Long) ' this does not check raStart and raStop like arcC does
    Dim al, a
    'x, y origin, r = radius, c = color

    'raStart is first angle clockwise from due East = 0 degrees
    ' arc will start drawing there and clockwise until raStop angle reached

    If raStop < raStart Then
        arc x, y, r, raStart, _Pi(2), c
        arc x, y, r, 0, raStop, c
    Else
        ' modified to easier way suggested by Steve
        'Why was the line method not good? I forgot.
        al = _Pi * r * r * (raStop - raStart) / _Pi(2)
        For a = raStart To raStop Step 1 / al
            PSet (x + r * Cos(a), y + r * Sin(a)), c
        Next
    End If
End Sub

Sub ArcRing (x0, y0, outerR, innerR, raStart, raEnd, colr As _Unsigned Long)
    Dim Pi2, Pi32, PiH, P, raS, raE, ck1, y, x, d, ra
    Pi2 = _Pi(2)
    Pi32 = _Pi(1.5)
    PiH = _Pi(.5)
    P = _Pi
    raS = raStart ' checking raStart and raEnd to behave as expected
    While raS >= Pi2
        raS = raS - Pi2
    Wend
    While raS < 0
        raS = raS + Pi2
    Wend
    raE = raEnd
    While raE < 0
        raE = raE + Pi2
    Wend
    While raE >= Pi2
        raE = raE - Pi2
    Wend
    If raE > raS Then ck1 = -1
    For y = y0 - outerR To y0 + outerR
        For x = x0 - outerR To x0 + outerR
            d = Sqr((x - x0) * (x - x0) + (y - y0) * (y - y0))
            If d >= innerR And d <= outerR Then 'within 2 radii
                'angle of x, y to x0, y0
                If x - x0 <> 0 And y - y0 <> 0 Then
                    ra = _Atan2(y - y0, x - x0)
                    If ra < 0 Then ra = ra + Pi2
                ElseIf x - x0 = 0 Then
                    If y >= y0 Then ra = _Pi / 2 Else ra = Pi32
                ElseIf y - y0 = 0 Then
                    If x >= x0 Then ra = 0 Else ra = PI
                End If
                If ck1 Then 'raEnd > raStart
                    If ra >= raS And ra <= raE Then
                        PSet (x, y), colr
                    End If
                Else 'raEnd < raStart, raEnd is falls before raStart clockwise so fill through 2 * PI
                    If ra >= raS And ra < Pi2 Then
                        PSet (x, y), colr
                    Else
                        If ra >= 0 And ra <= raE Then
                            PSet (x, y), colr
                        End If
                    End If
                End If
            End If
        Next
    Next
End Sub

'draw lines from origin to arc on sides
' this sub uses:  Sub arc (x, y, r, raStart, raStop, c As _Unsigned Long)
Sub pieSlice (x, y, r, raStart, raStop, c As _Unsigned Long)
    Dim px As Single, py As Single
    arc x, y, r, raStart, raStop, c ' this does not check raStart and raStop like arcC does
    px = x + r * Cos(raStart): py = y + r * Sin(raStart)
    Line (x, y)-(px, py), c
    px = x + r * Cos(raStop): py = y + r * Sin(raStop)
    Line (x, y)-(px, py), c
End Sub

' this sub uses Sub arc (x, y, r, raStart, raStop, c As _Unsigned Long) ' this does not check raStart and raStop like arcC does
Sub Rectircle (cx, cy, w, h, r, c As _Unsigned Long, Fill) 'assume default single
    ' cx, cy is the middle of the Squircle
    ' a square with arc circle corners
    ' w, h = rectangle width and height
    ' r = radius of circular arc (as opposed to elliptical arc
    ' c is color
    'so r needs to be  < .5 * s ie if r = .5 * s then it's just a circle
    'likewise? if r = 0 then just a square
    Dim temp&, xo, yo, p, pd2, p32, xConst, yConst
    Static sd& ' so dont have to free image after each use
    sd& = _Dest ' save dest
    temp& = _NewImage(w + 1, h + 1, 32) ' create a drawing area  side of square
    _Dest temp&
    xo = w / 2: yo = h / 2 ' middles
    p = _Pi: pd2 = p / 2: p32 = p * 3 / 2
    xConst = .5 * (w - 2 * r) ' looks like this is first needed number to get the 4 origins for the arcs from xm y center
    yConst = .5 * (h - 2 * r)
    '4 arcs
    arc xo - xConst, yo - yConst, r, p, p32, c
    arc xo + xConst, yo - yConst, r, p32, 0, c
    arc xo + xConst, yo + yConst, r, 0, pd2, c
    arc xo - xConst, yo + yConst, r, pd2, p, c
    '4 lines
    Line (xo - xConst, yo - yConst - r)-(xo + xConst, yo - yConst - r), c
    Line (xo - xConst, yo + yConst + r)-(xo + xConst, yo + yConst + r), c
    Line (xo - xConst - r, yo - yConst)-(xo - xConst - r, yo + yConst), c
    Line (xo + xConst + r, yo - yConst)-(xo + xConst + r, yo + yConst), c
    If Fill Then Paint (xo, yo), c, c
    _Dest sd&
    _PutImage (cx - xo, cy - yo), temp&, sd&
End Sub

Sub arcC (x, y, r, raBegin, raEnd, c As _Unsigned Long) ' updated 2021-09-09  checks raBegin and raEnd
    ' raStart is first angle clockwise from due East = 0 degrees
    ' arc will start drawing there and clockwise until raStop angle reached
    'x, y origin, r = radius, c = color

    Dim p, p2 ' update 2021-09-09 save some time by doing _pi function once
    p = _Pi: p2 = p * 2

    Dim raStart, raStop, dStart, dStop, al, a

    ' Last time I tried to use this SUB it hung the program, possible causes:
    ' Make sure raStart and raStop are between 0 and 2pi.
    ' This sub does not have to be recursive, use GOSUB to do drawing to execute arc in one call.

    'make copies before changing
    raStart = raBegin: raStop = raEnd
    While raStart < 0: raStart = raStart + p2: Wend
    While raStart >= p2: raStart = raStart - p2: Wend
    While raStop < 0: raStop = raStop + p2: Wend
    While raStop >= p2: raStop = raStop - p2: Wend

    If raStop < raStart Then
        dStart = raStart: dStop = p2 - .00001
        GoSub drawArc
        dStart = 0: dStop = raStop
        GoSub drawArc
    Else
        dStart = raStart: dStop = raStop
        GoSub drawArc
    End If
    Exit Sub
    drawArc:
    al = p * r * r * (dStop - dStart) / p2
    For a = dStart To dStop Step 1 / al
        PSet (x + r * Cos(a), y + r * Sin(a)), c
    Next
    Return
End Sub

'from Steve Gold standard
Sub fcirc (CX As Long, CY As Long, R As Long, C As _Unsigned Long)
    Dim Radius As Long, RadiusError As Long
    Dim X As Long, Y As Long
    Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    Line (CX - X, CY)-(CX + X, CY), C, BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
    Wend
End Sub

'update 2020-01-24 to include PD2 inside the sub
Sub thic (x1, y1, x2, y2, thick, K As _Unsigned Long)
    Dim PD2 As Double, t2 As Single, a As Single, x3 As Single, y3 As Single, x4 As Single, y4 As Single
    Dim x5 As Single, y5 As Single, x6 As Single, y6 As Single
    PD2 = 1.570796326794897
    t2 = thick / 2
    If t2 < 1 Then t2 = 1
    a = _Atan2(y2 - y1, x2 - x1)
    x3 = x1 + t2 * Cos(a + PD2)
    y3 = y1 + t2 * Sin(a + PD2)
    x4 = x1 + t2 * Cos(a - PD2)
    y4 = y1 + t2 * Sin(a - PD2)
    x5 = x2 + t2 * Cos(a + PD2)
    y5 = y2 + t2 * Sin(a + PD2)
    x6 = x2 + t2 * Cos(a - PD2)
    y6 = y2 + t2 * Sin(a - PD2)
    ftri x6, y6, x4, y4, x3, y3, K
    ftri x3, y3, x5, y5, x6, y6, K
End Sub

''   BEST saves dest and optimized with Static a& and alpha colors work better
'2019-12-16 fix by Steve saves some time with STATIC and saves and restores last dest
Sub ftri (x1, y1, x2, y2, x3, y3, K As _Unsigned Long)
    Dim D As Long
    Static a&
    D = _Dest
    If a& = 0 Then a& = _NewImage(1, 1, 32)
    _Dest a&
    _DontBlend a& '  '<<<< new 2019-12-16 fix
    PSet (0, 0), K
    _Blend a& '<<<< new 2019-12-16 fix
    _Dest D
    _MapTriangle _Seamless(0, 0)-(0, 0)-(0, 0), a& To(x1, y1)-(x2, y2)-(x3, y3)
End Sub

'update 2019-12-16 needs updated fTri 2019-12-16
'need 4 non linear points (not all on 1 line) list them clockwise so x2, y2 is opposite of x4, y4
Sub fquad (x1, y1, x2, y2, x3, y3, x4, y4, K As _Unsigned Long)
    ftri x1, y1, x2, y2, x3, y3, K
    ftri x3, y3, x4, y4, x1, y1, K
End Sub

' my original fTri that never had a problem with
' found at QB64.net:    http://www.qb64.net/forum/index.php?topic=14425.0
Sub ftri0 (x1, y1, x2, y2, x3, y3, K As _Unsigned Long)
    Dim D As Long, a&
    D = _Dest
    a& = _NewImage(1, 1, 32)
    _Dest a&
    PSet (0, 0), K
    _Dest D
    _MapTriangle _Seamless(0, 0)-(0, 0)-(0, 0), a& To(x1, y1)-(x2, y2)-(x3, y3)
    _FreeImage a& '<<< this is important!
End Sub


'Andy Amaya's triangle fill modified for QB64, use if color already set
Sub filltri (xx1, yy1, xx2, yy2, xx3, yy3)
    Dim x1 As Single, y1 As Single, x2 As Single, y2 As Single, x3 As Single, y3 As Single
    Dim slope1 As Single, slope2 As Single, length As Single, x As Single, lastx%, y As Single
    Dim slope3 As Single
    'make copies before swapping
    x1 = xx1: y1 = yy1: x2 = xx2: y2 = yy2: x3 = xx3: y3 = yy3

    'triangle coordinates must be ordered: where x1 < x2 < x3
    If x2 < x1 Then Swap x1, x2: Swap y1, y2
    If x3 < x1 Then Swap x1, x3: Swap y1, y3
    If x3 < x2 Then Swap x2, x3: Swap y2, y3
    If x1 <> x3 Then slope1 = (y3 - y1) / (x3 - x1)

    'draw the first half of the triangle
    length = x2 - x1
    If length <> 0 Then
        slope2 = (y2 - y1) / length
        For x = 0 To length
            Line (Int(x + x1), Int(x * slope1 + y1))-(Int(x + x1), Int(x * slope2 + y1))
            lastx% = Int(x + x1)
        Next
    End If

    'draw the second half of the triangle
    y = length * slope1 + y1: length = x3 - x2
    If length <> 0 Then
        slope3 = (y3 - y2) / length
        For x = 0 To length
            If Int(x + x2) <> lastx% Then
                Line (Int(x + x2), Int(x * slope1 + y))-(Int(x + x2), Int(x * slope3 + y2))
            End If
        Next
    End If
End Sub

Sub star (x, y, rInner, rOuter, nPoints, angleOffset, K As _Unsigned Long)
    ' x, y are same as for circle,
    ' rInner is center circle radius
    ' rOuter is the outer most point of star
    ' nPoints is the number of points,
    ' angleOffset = angle offset IN DEGREES, it will be converted to radians in sub
    ' this is to allow us to spin the polygon of n sides
    Dim pAngle, radAngleOffset, x1, y1, x2, y2, x3, y3, i As Long

    pAngle = _D2R(360 / nPoints): radAngleOffset = _D2R(angleOffset)
    x1 = x + rInner * Cos(radAngleOffset)
    y1 = y + rInner * Sin(radAngleOffset)
    For i = 0 To nPoints - 1
        x2 = x + rOuter * Cos(i * pAngle + radAngleOffset + .5 * pAngle)
        y2 = y + rOuter * Sin(i * pAngle + radAngleOffset + .5 * pAngle)
        x3 = x + rInner * Cos((i + 1) * pAngle + radAngleOffset)
        y3 = y + rInner * Sin((i + 1) * pAngle + radAngleOffset)
        ftri x1, y1, x2, y2, x3, y3, K
        'triangles leaked
        Line (x1, y1)-(x2, y2), K
        Line (x2, y2)-(x3, y3), K
        Line (x3, y3)-(x1, y1), K
        x1 = x3: y1 = y3
    Next
    Paint (x, y), K, K
End Sub

Sub drawBall (x, y, r, c As _Unsigned Long)
    Dim rred As Long, grn As Long, blu As Long, rr As Long, f
    rred = _Red32(c): grn = _Green32(c): blu = _Blue32(c)
    For rr = r To 0 Step -1
        f = 1 - rr / r
        fcirc x, y, rr, _RGB32(rred * f, grn * f, blu * f)
    Next
End Sub

Sub drwBtn (x, y, s$) '200 x 50
    Line (x, y)-Step(200, 50), _RGB32(0, 0, 0), BF
    Line (x, y)-Step(197, 47), _RGB32(255, 255, 255), BF
    Line (x + 1, y + 1)-Step(197, 47), &HFFBABABA, BF
    Color _RGB32(0, 0, 0), &HFFBABABA
    _PrintString (x + 100 - 4 * Len(s$), y + 17), s$


    'this works pretty good for a menu of buttons to get menu number
    'FUNCTION getButtonNumberChoice% (choice$())
    '    'this sub uses drwBtn
    '    ub = UBOUND(choice$)
    '    FOR b = 0 TO ub    '   drawing a column of buttons at xmax - 210 starting at y = 10
    '        drwBtn xmax - 210, b * 60 + 10, choice$(b)
    '    NEXT
    '    DO
    '        WHILE _MOUSEINPUT: WEND
    '        mx = _MOUSEX: my = _MOUSEY: mb = _MOUSEBUTTON(1)
    '        IF mb THEN
    '            IF mx > xmax - 210 AND mx <= xmax - 10 THEN
    '                FOR b = 0 TO ub
    '                    IF my >= b * 60 + 10 AND my <= b * 60 + 60 THEN
    '                        LINE (xmax - 210, 0)-(xmax, ymax), bColor, BF
    '                        getInput% = b: EXIT FUNCTION
    '                    END IF
    '                NEXT
    '                BEEP
    '            ELSE
    '                BEEP
    '            END IF
    '        END IF
    '        _LIMIT 60
    '    LOOP
    'END FUNCTION

End Sub

Sub drawGridSq (x, y, sq, n) ' square nxn cells
    Dim d As Long, i As Long
    d = sq * n
    For i = 0 To n
        Line (x + sq * i, y)-(x + sq * i, y + d)
        Line (x, y + sq * i)-(x + d, y + sq * i)
    Next
End Sub

Sub drawGrid (x, y, xs, ys, xn, yn) ' top left x, y, x side, y side, number of x, nmber of y
    Dim As Long i, dx, dy
    dx = xs * xn: dy = ys * yn
    For i = 0 To xn
        Line (x + xs * i, y)-(x + xs * i, y + dy)
    Next
    For i = 0 To yn
        Line (x, y + ys * i)-(x + dx, y + ys * i)
    Next
End Sub

Sub drawLandscape
    'needs midInk, irnd

    Dim i As Long, startH As Single, rr As Long, gg As Long, bb As Long
    Dim mountain As Long, Xright As Single, y As Single, upDown As Single, range As Single
    Dim lastx As Single, X As Long
    'the sky
    For i = 0 To ymax
        midInk 0, 0, 128, 128, 128, 200, i / ymax
        Line (0, i)-(xmax, i)
    Next
    'the land
    startH = ymax - 200
    rr = 70: gg = 70: bb = 90
    For mountain = 1 To 6
        Xright = 0
        y = startH
        While Xright < xmax
            ' upDown = local up / down over range, change along Y
            ' range = how far up / down, along X
            upDown = (Rnd * .8 - .35) * (mountain * .5)
            range = Xright + irnd&(15, 25) * 2.5 / mountain
            lastx = Xright - 1
            For X = Xright To range
                y = y + upDown
                Color _RGB(rr, gg, bb)
                Line (lastx, y)-(X, ymax), , BF 'just lines weren't filling right
                lastx = X
            Next
            Xright = range
        Wend
        rr = irnd&(rr - 15, rr): gg = irnd&(gg - 15, gg): bb = irnd&(bb - 25, bb)
        If rr < 0 Then rr = 0
        If gg < 0 Then gg = 0
        If bb < 0 Then bb = 0
        startH = startH + irnd&(5, 20)
    Next
End Sub


Sub ln (x1, y1, x2, y2, c As _Unsigned Long)
    Line (x1, y1)-(x2, y2), c
End Sub

Sub rec (x1, y1, x2, y2, c As _Unsigned Long)
    Line (x1, y1)-(x2, y2), c, B
End Sub

Sub frec (x1, y1, w, h, c As _Unsigned Long)
    Line (x1, y1)-Step(w, h), c, BF
End Sub


'there is a better way so there is no guessing the stepper size
Sub Ellipse (CX, CY, xRadius As Long, yRadius As Long, C As _Unsigned Long)
    '  CX = center x coordinate
    '  CY = center y coordinate
    '  xRadius = x axis radius
    '  yRadius = y axis radius
    '   C = fill color
    Dim a, x, y, sq, delta, lastDelta
    If xRadius = 0 And yRadius = 0 Then Exit Sub
    If xRadius = 0 Then
        Line (CX, CY + yRadius)-(CX, CY - yRadius), C
    ElseIf yRadius = 0 Then
        Line (CX + xRadius, CY)-(CX - xRadius, CY), C
    Else
        If xRadius >= yRadius Then
            a = yRadius / xRadius: sq = xRadius * xRadius
            For x = 0 To xRadius
                If x = 0 Then
                    lastDelta = Sqr(sq - x * x) * a
                Else
                    delta = Sqr(sq - x * x) * a
                    Line (CX + (x - 1), CY + lastDelta)-(CX + x, CY + delta), C
                    Line (CX + (x - 1), CY - lastDelta)-(CX + x, CY - delta), C
                    Line (CX - (x - 1), CY + lastDelta)-(CX - x, CY + delta), C
                    Line (CX - (x - 1), CY - lastDelta)-(CX - x, CY - delta), C
                    lastDelta = delta
                End If
            Next
        Else
            a = xRadius / yRadius: sq = yRadius * yRadius
            For y = 0 To yRadius
                If y = 0 Then
                    lastDelta = Sqr(sq - y * y) * a
                Else
                    delta = Sqr(sq - y * y) * a
                    Line (CX + lastDelta, CY + (y - 1))-(CX + delta, CY + y), C
                    Line (CX - lastDelta, CY + (y - 1))-(CX - delta, CY + y), C
                    Line (CX + lastDelta, CY - (y - 1))-(CX + delta, CY - y), C
                    Line (CX - lastDelta, CY - (y - 1))-(CX - delta, CY - y), C
                    lastDelta = delta
                End If
            Next
        End If
    End If
End Sub

Sub fEllipse (CX As Long, CY As Long, xr As Long, yr As Long, C As _Unsigned Long)
    If xr = 0 Or yr = 0 Then Exit Sub
    Dim h2 As _Integer64, w2 As _Integer64, h2w2 As _Integer64
    Dim x As Long, y As Long
    w2 = xr * xr: h2 = yr * yr: h2w2 = h2 * w2
    Line (CX - xr, CY)-(CX + xr, CY), C, BF
    Do While y < yr
        y = y + 1
        x = Sqr((h2w2 - y * y * w2) \ h2)
        Line (CX - x, CY + y)-(CX + x, CY + y), C, BF
        Line (CX - x, CY - y)-(CX + x, CY - y), C, BF
    Loop
End Sub

'thanks STxAxTIC from Toolbox
Sub EllipseTilt (CX, CY, a, b, ang, C As _Unsigned Long)
    Dim k, i, j
    '  CX = center x coordinate
    '  CY = center y coordinate
    '   a = semimajor axis  major radius
    '   b = semiminor axis  minor radius
    ' ang = clockwise orientation of semimajor axis in radians (0 default)
    '   C = fill color
    For k = 0 To 6.283185307179586 + .025 Step .025 'not sure about the stepper it should depend on a and b
        i = a * Cos(k) * Cos(ang) + b * Sin(k) * Sin(ang)
        j = -a * Cos(k) * Sin(ang) + b * Sin(k) * Cos(ang)
        i = i + CX
        j = -j + CY
        If k <> 0 Then
            Line -(i, j), C
        Else
            PSet (i, j), C
        End If
    Next
End Sub

'relace toolbox code  2019-12-16
'this needs RotoZoom3 to rotate image and EllipseFill to make the image BUT it can now scale it also!
Sub fTiltEllipse (destH As Long, ox As Long, oy As Long, majorRadius As Long, minorRadius As Long, radianAngle As Single, c As _Unsigned Long)
    'setup isolated area, draw fFlatEllipse and then RotoZoom the image into destination
    'ox, oy is center of ellipse
    'majorRadius is 1/2 the lonest axis
    'minorRadius is 1/2 the short axis
    'radianAngle is the Radian Angle of Tilt
    'c is of course color
    Dim sd&, temp&
    sd& = _Dest
    temp& = _NewImage(2 * majorRadius, 2 * minorRadius, 32)
    _Dest temp&
    _DontBlend temp& '<< test 12-16
    'fEllipse majorRadius, minorRadius, majorRadius, minorRadius, c
    fEllipse majorRadius, minorRadius, majorRadius, minorRadius, c
    _Blend temp& '<< test 12-16
    _Dest destH
    RotoZoom3 ox, oy, temp&, 1, 1, radianAngle
    _FreeImage temp&
    _Dest sd&
End Sub

Sub RotoZoom (X As Long, Y As Long, Image As Long, Scale As Single, degreesRotation As Single)
    Dim px(3) As Single, py(3) As Single, W&, H&, sinr!, cosr!, i&, x2&, y2&
    W& = _Width(Image&): H& = _Height(Image&)
    px(0) = -W& / 2: py(0) = -H& / 2: px(1) = -W& / 2: py(1) = H& / 2
    px(2) = W& / 2: py(2) = H& / 2: px(3) = W& / 2: py(3) = -H& / 2
    sinr! = Sin(-degreesRotation / 57.2957795131): cosr! = Cos(-degreesRotation / 57.2957795131)
    For i& = 0 To 3
        x2& = (px(i&) * cosr! + sinr! * py(i&)) * Scale + X: y2& = (py(i&) * cosr! - px(i&) * sinr!) * Scale + Y
        px(i&) = x2&: py(i&) = y2&
    Next
    _MapTriangle (0, 0)-(0, H& - 1)-(W& - 1, H& - 1), Image& To(px(0), py(0))-(px(1), py(1))-(px(2), py(2))
    _MapTriangle (0, 0)-(W& - 1, 0)-(W& - 1, H& - 1), Image& To(px(0), py(0))-(px(3), py(3))-(px(2), py(2))
End Sub

'modified 2020-03-02 _seamless added, rotation convert to radians, fixed xScale and yScale for drawn image size in 000Graphics\Spike\...
Sub RotoZoom3 (X As Long, Y As Long, Image As Long, xScale As Single, yScale As Single, radianRotation As Single) ' 0 at end means no scaling of x or y
    Dim px(3) As Single: Dim py(3) As Single
    Dim W&, H&, sinr!, cosr!, i&, x2&, y2&
    W& = _Width(Image&): H& = _Height(Image&)
    px(0) = -W& / 2: py(0) = -H& / 2: px(1) = -W& / 2: py(1) = H& / 2
    px(2) = W& / 2: py(2) = H& / 2: px(3) = W& / 2: py(3) = -H& / 2
    sinr! = Sin(-radianRotation): cosr! = Cos(-radianRotation)
    For i& = 0 To 3
        x2& = xScale * (px(i&) * cosr! + sinr! * py(i&)) + X: y2& = yScale * (py(i&) * cosr! - px(i&) * sinr!) + Y
        px(i&) = x2&: py(i&) = y2&
    Next
    _MapTriangle _Seamless(0, 0)-(0, H& - 1)-(W& - 1, H& - 1), Image To(px(0), py(0))-(px(1), py(1))-(px(2), py(2))
    _MapTriangle _Seamless(0, 0)-(W& - 1, 0)-(W& - 1, H& - 1), Image To(px(0), py(0))-(px(3), py(3))-(px(2), py(2))
End Sub

'needs min and max
Sub paint3 (x0, y0, fill As _Unsigned Long) ' needs max, min functions
    Dim fillColor As _Unsigned Long, W, H, parentF, tick, ystart, ystop, xstart, xstop, x, y
    fillColor = Point(x0, y0)
    'PRINT fillColor
    W = _Width - 1: H = _Height - 1
    Dim temp(W, H)
    temp(x0, y0) = 1: parentF = 1
    PSet (x0, y0), fill
    While parentF = 1
        parentF = 0: tick = tick + 1
        ystart = max(y0 - tick, 0): ystop = min(y0 + tick, H)
        y = ystart
        While y <= ystop
            xstart = max(x0 - tick, 0): xstop = min(x0 + tick, W)
            x = xstart
            While x <= xstop
                If Point(x, y) = fillColor And temp(x, y) = 0 Then
                    If temp(max(0, x - 1), y) Then
                        temp(x, y) = 1: parentF = 1: PSet (x, y), fill
                    ElseIf temp(min(x + 1, W), y) Then
                        temp(x, y) = 1: parentF = 1: PSet (x, y), fill
                    ElseIf temp(x, max(y - 1, 0)) Then
                        temp(x, y) = 1: parentF = 1: PSet (x, y), fill
                    ElseIf temp(x, min(y + 1, H)) Then
                        temp(x, y) = 1: parentF = 1: PSet (x, y), fill
                    End If
                End If
                x = x + 1
            Wend
            y = y + 1
        Wend
    Wend
End Sub

Should save you some time from having to reinvent the wheel for something, but that is fun too!

Rectircle is making it's first appearance in forums here in this thread. I watched a math video on the "Squircle" and said I can do that with circles and lines, before Sprezzo AKA STxAxTIC AKA Bill comes and says it's not the same as a Squircle, I say now, I know but the math is so freak'n complex and I just want something like a rounded button I can draw. BTW just to distiguish from Squircle I called it Rectircle. That demo coming soon, then some more (better because easier to use) arrows then some demo's of individual subs or combined.

EDIT 2022-05-01: I started updating these procedures with comments to help explain what the are about.
b = b + ...
Reply
#3
OK since I wrote this test demo I changed the name Squicle (which I luv and attracted me to video) to rectircle (which I don't like and can't even remember how to spell it!) The reason as I said was not to mistake the math Squircle with my humble graphics button or window frame thingy.

Code: (Select All)
Option _Explicit 'maje sure test subs will be OK with this
_Title "Draw Squircle testing" ' b+ 2021-09-08
' revisit arc drawing: arc3 had a recent complaint about previous arc code that did not check raBegin and ra end
' so I updated arc#3 to arcC as 000Handy already has a simpler arc drawing sub probably the one I was complaining

Const xmax = 1024, ymax = 700
Screen _NewImage(xmax, ymax, 32)
_Delay .25
_ScreenMove _Middle
Dim r
Do
    For r = 0 To 250 Step 10
        Cls
        Rectircle xmax / 2, ymax / 2, 500, 500, r, &HFFFFFF00, 0
        Locate 3, 5: Print "Area ="; _Pi * r ^ 2 + 5 * (500 - 2 * r) ^ 2
        Print , "r ="; r
        _Display
        _Limit 5
    Next
    For r = 250 To 0 Step -2
        Cls
        Rectircle xmax / 2, ymax / 2, 500, 500, r, &HFFFFFF00, 1
        Locate 3, 5: Print "Area ="; _Pi * r ^ 2 + 5 * (500 - 2 * r) ^ 2
        Print , "r ="; r
        _Display
        _Limit 50
    Next
Loop

' this sub uses Sub arc (x, y, r, raStart, raStop, c As _Unsigned Long) ' this does not check raStart and raStop like arcC does
Sub Rectircle (cx, cy, w, h, r, c As _Unsigned Long, Fill) 'assume default single
    ' cx, cy is the middle of the Squircle
    ' a square with arc circle corners
    ' w, h = rectangle width and height
    ' r = radius of circular arc (as opposed to elliptical arc
    ' c is color
    'so r needs to be  < .5 * s ie if r = .5 * s then it's just a circle
    'likewise? if r = 0 then just a square
    Dim temp&, xo, yo, p, pd2, p32, xConst, yConst
    Static sd& ' so dont have to free image after each use
    sd& = _Dest ' save dest
    temp& = _NewImage(w + 1, h + 1, 32) ' create a drawing area  side of square
    _Dest temp&
    xo = w / 2: yo = h / 2 ' middles
    p = _Pi: pd2 = p / 2: p32 = p * 3 / 2
    xConst = .5 * (w - 2 * r) ' looks like this is first needed number to get the 4 origins for the arcs from xm y center
    yConst = .5 * (h - 2 * r)
    '4 arcs
    arc xo - xConst, yo - yConst, r, p, p32, c
    arc xo + xConst, yo - yConst, r, p32, 0, c
    arc xo + xConst, yo + yConst, r, 0, pd2, c
    arc xo - xConst, yo + yConst, r, pd2, p, c
    '4 lines
    Line (xo - xConst, yo - yConst - r)-(xo + xConst, yo - yConst - r), c
    Line (xo - xConst, yo + yConst + r)-(xo + xConst, yo + yConst + r), c
    Line (xo - xConst - r, yo - yConst)-(xo - xConst - r, yo + yConst), c
    Line (xo + xConst + r, yo - yConst)-(xo + xConst + r, yo + yConst), c
    If Fill Then Paint (xo, yo), c, c
    _Dest sd&
    _PutImage (cx - xo, cy - yo), temp&, sd&
End Sub

' will Squircle work with simpler arc sub? the angles are pretty well set
Sub arc (x, y, r, raStart, raStop, c As _Unsigned Long) ' this does not check raStart and raStop like arcC does
    Dim al, a
    'x, y origin, r = radius, c = color

    'raStart is first angle clockwise from due East = 0 degrees
    ' arc will start drawing there and clockwise until raStop angle reached

    If raStop < raStart Then
        arc x, y, r, raStart, _Pi(2), c
        arc x, y, r, 0, raStop, c
    Else
        ' modified to easier way suggested by Steve
        'Why was the line method not good? I forgot.
        al = _Pi * r * r * (raStop - raStart) / _Pi(2)
        For a = raStart To raStop Step 1 / al
            PSet (x + r * Cos(a), y + r * Sin(a)), c
        Next
    End If
End Sub

Sub arcC (x, y, r, raBegin, raEnd, c As _Unsigned Long) ' updated 2021-09-09
    ' raStart is first angle clockwise from due East = 0 degrees
    ' arc will start drawing there and clockwise until raStop angle reached
    'x, y origin, r = radius, c = color

    Dim p, p2 ' update 2021-09-09 save some time by doing _pi function once
    p = _Pi: p2 = p * 2

    Dim raStart, raStop, dStart, dStop, al, a

    ' Last time I tried to use this SUB it hung the program, possible causes:
    ' Make sure raStart and raStop are between 0 and 2pi.
    ' This sub does not have to be recursive, use GOSUB to do drawing to execute arc in one call.

    'make copies before changing
    raStart = raBegin: raStop = raEnd
    While raStart < 0: raStart = raStart + p2: Wend
    While raStart >= p2: raStart = raStart - p2: Wend
    While raStop < 0: raStop = raStop + p2: Wend
    While raStop >= p2: raStop = raStop - p2: Wend

    If raStop < raStart Then
        dStart = raStart: dStop = p2 - .00001
        GoSub drawArc
        dStart = 0: dStop = raStop
        GoSub drawArc
    Else
        dStart = raStart: dStop = raStop
        GoSub drawArc
    End If
    Exit Sub
    drawArc:
    al = p * r * r * (dStop - dStart) / p2
    For a = dStart To dStop Step 1 / al
        PSet (x + r * Cos(a), y + r * Sin(a)), c
    Next
    Return
End Sub


Attached Files Image(s)
               
b = b + ...
Reply
#4
4 Arrow styles

Code: (Select All)
Option _Explicit
_Title "Arrow drawing" 'B+ started 2019-06-23
' mods 2022 for TailArrow, BlockArrow and LineArrow
Randomize Timer

Const xmax = 500, ymax = 500
Screen _NewImage(xmax, ymax, 32)
_ScreenMove 300, 100
_Delay .5
Dim a, l
l = 50
For a = 0 To 2 * _Pi Step _Pi / 6
    Cls
    TailArrow 250, 250, a, l
    Circle (250, 250), l + 10
    Print "TailArrow:"
    Print "Angle, Length:"; Int(_R2D(a) + .5), l
    If a = 0 Then _Delay 1
    l = l + 10
    _Limit 1
Next
Cls
l = 25
For a = 0 To 3
    Cls
    BlockArrow 250, 250, a, l, &HFFFFFF00
    Line (250 - .5 * l - 5, 250 - .5 * l - 5)-(250 + .5 * l + 5, 250 + .5 * l + 5), , B
    Print "BlockArrow:"
    Print "Angle, Length:"; a * 90, l
    l = l + 25
    _Limit 1
Next
_Delay 2
Cls
l = 10
For a = 0 To 2 * _Pi Step _Pi(2 / 12)
    Cls
    LineArrow 250, 250, a, l, &HFF008800
    Line (250 - .5 * l - 5, 250 - .5 * l - 5)-(250 + .5 * l + 5, 250 + .5 * l + 5), , B
    Print "LineArrow:"
    Print "Angle, Length:"; Int(_R2D(a) + .5), l
    l = l + 10
    If a = 0 Then _Delay 1
    _Limit 1
Next
_Delay 2
Cls
l = 10
For a = 0 To 2 * _Pi Step _Pi(2 / 12)
    Cls
    ArrowTo 250, 250, a, l, &HFF0000FF
    Print "ArrowTo:"
    Print "Angle, Length:"; Int(_R2D(a) + .5), l
    Circle (250, 250), l + 5
    l = l + 10
    If a = 0 Then _Delay 1
    _Limit 1
Next
Print "End of demo"

' For this arrow x0, y0 is at the point of the head, the shaft is drawn back from that for angle at lngth length.
' this arrow mimics an archery arrow with feathers on end, colors are constant.
Sub TailArrow (x0, y0, rAngle, lngth)
    'This sub uses many other subs:
    ' Sub drawLink (x1, y1, r1, x2, y2, r2, c As _Unsigned Long)
    ' Sub fquad (x1 As Integer, y1 As Integer, x2 As Integer, y2 As Integer, x3 As Integer, y3 As Integer, x4 As Integer, y4 As Integer, c As _Unsigned Long)
    ' Sub ftri (x1, y1, x2, y2, x3, y3, K As _Unsigned Long)
    Dim x1, y1, x2, y2, pi, i As Integer
    pi = 3.14159265
    x2 = x0 - lngth * Cos(rAngle)
    y2 = y0 - lngth * Sin(rAngle)
    drawLink x0, y0, .001 * lngth, x2, y2, .01 * lngth, &HFF00BB00
    Line (x0, y0)-(x2, y2), &HFF00BB00
    x2 = x0 - .1 * lngth * Cos(rAngle - .2 * pi)
    y2 = y0 - .1 * lngth * Sin(rAngle - .2 * pi)
    x1 = x0 - .1 * lngth * Cos(rAngle + .2 * pi)
    y1 = y0 - .1 * lngth * Sin(rAngle + .2 * pi)
    ftri x0, y0, x1, y1, x2, y2, &HFFFF8800
    For i = .8 * lngth To lngth Step 3
        x1 = x0 - i * Cos(rAngle)
        y1 = y0 - i * Sin(rAngle)
        x2 = x1 - .1 * lngth * Cos(rAngle - .25 * pi)
        y2 = y1 - .1 * lngth * Sin(rAngle - .25 * pi)
        Line (x1, y1)-(x2, y2), &HFF0000FF
        x2 = x1 - .1 * lngth * Cos(rAngle + .25 * pi)
        y2 = y1 - .1 * lngth * Sin(rAngle + .25 * pi)
        Line (x1, y1)-(x2, y2), &HFF0000FF
    Next
End Sub

' This is a blocklike arrow to use instead of a tile any size, any color: cx, cy is center of square.
' It can be only draw in East = 0, South = 1, West = 2, North = 3 Directions for ESWN03 variable.
' Assuming want to put inside a square = sqrSize and of cource c is for color.
Sub BlockArrow (cX, cY, ESWN03, sqrSize, c As _Unsigned Long) ' 4 directions East, South, West, North 0,1,2,3
    'This sub needs:
    ' Sub ftri (x1, y1, x2, y2, x3, y3, K As _Unsigned Long)
    Dim m14, m13, m12, m23, m34, x0, y0
    m14 = sqrSize * .25
    m13 = sqrSize * .3333
    m12 = sqrSize * .5
    m23 = sqrSize * .6667
    m34 = sqrSize * .75
    x0 = cX - m12
    y0 = cY - m12
    Select Case ESWN03
        Case 0 'east
            Line (x0, y0 + m13)-Step(m23, m13), c, BF
            ftri x0 + m23, y0, x0 + sqrSize, y0 + m12, x0 + m23, y0 + sqrSize, c
        Case 1
            Line (x0 + m13, y0)-Step(m13, m23), c, BF
            ftri x0, y0 + m23, x0 + m12, y0 + sqrSize, x0 + sqrSize, y0 + m23, c
        Case 2
            Line (x0 + m13, y0 + m13)-Step(m23, m13), c, BF
            ftri x0 + m13, y0, x0, y0 + m12, x0 + m13, y0 + sqrSize, c
        Case 3
            Line (x0 + m13, y0 + m13)-Step(m13, m23), c, BF
            ftri x0, y0 + m13, x0 + m12, y0, x0 + sqrSize, y0 + m13, c
    End Select
End Sub

' simplest arrow, xc, yc are at center of shaft of length lngth at angle ra (radian angle)
Sub LineArrow (xc, yc, ra, lngth, c As _Unsigned Long)
    Dim x1, y1, x2, y2
    x1 = xc + .5 * lngth * (Cos(ra))
    y1 = yc + .5 * lngth * (Sin(ra))
    x2 = xc + .5 * lngth * (Cos(ra - _Pi))
    y2 = yc + .5 * lngth * (Sin(ra - _Pi))
    Line (x1, y1)-(x2, y2), c
    x2 = x1 + .2 * lngth * (Cos(ra - _Pi(3 / 4)))
    y2 = y1 + .2 * lngth * (Sin(ra - _Pi(3 / 4)))
    Line (x1, y1)-(x2, y2), c
    x2 = x1 + .2 * lngth * (Cos(ra + _Pi(3 / 4)))
    y2 = y1 + .2 * lngth * (Sin(ra + _Pi(3 / 4)))
    Line (x1, y1)-(x2, y2), c
End Sub

' This version of arrow, x, y are at tail end and arrow point in rAngle (radians) for length of lngth
Sub ArrowTo (BaseX As Long, BaseY As Long, rAngle As Double, lngth As Long, colr As _Unsigned Long)
    Dim As Long x1, y1, x2, y2, x3, y3
    x1 = BaseX + lngth * Cos(rAngle)
    y1 = BaseY + lngth * Sin(rAngle)
    x2 = BaseX + .8 * lngth * Cos(rAngle - _Pi(.05))
    y2 = BaseY + .8 * lngth * Sin(rAngle - _Pi(.05))
    x3 = BaseX + .8 * lngth * Cos(rAngle + _Pi(.05))
    y3 = BaseY + .8 * lngth * Sin(rAngle + _Pi(.05))
    Line (BaseX, BaseY)-(x1, y1), colr
    Line (x1, y1)-(x2, y2), colr
    Line (x1, y1)-(x3, y3), colr
End Sub

Sub drawLink (x1, y1, r1, x2, y2, r2, c As _Unsigned Long)
    Dim a, a1, a2, x3, x4, x5, x6, y3, y4, y5, y6
    a = _Atan2(y2 - y1, x2 - x1)
    a1 = a + _Pi(1 / 2)
    a2 = a - _Pi(1 / 2)
    x3 = x1 + r1 * Cos(a1): y3 = y1 + r1 * Sin(a1)
    x4 = x1 + r1 * Cos(a2): y4 = y1 + r1 * Sin(a2)
    x5 = x2 + r2 * Cos(a1): y5 = y2 + r2 * Sin(a1)
    x6 = x2 + r2 * Cos(a2): y6 = y2 + r2 * Sin(a2)
    fquad x3, y3, x4, y4, x5, y5, x6, y6, c
End Sub

'need 4 non linear points (not all on 1 line) list them clockwise so x2, y2 is opposite of x4, y4
Sub fquad (x1 As Integer, y1 As Integer, x2 As Integer, y2 As Integer, x3 As Integer, y3 As Integer, x4 As Integer, y4 As Integer, c As _Unsigned Long)
    ftri x1, y1, x2, y2, x4, y4, c
    ftri x3, y3, x4, y4, x1, y1, c
End Sub

''   BEST saves dest and optimized with Static a& and alpha colors work better
'2019-12-16 fix by Steve saves some time with STATIC and saves and restores last dest
Sub ftri (x1, y1, x2, y2, x3, y3, K As _Unsigned Long)
    Dim D As Long
    Static a&
    D = _Dest
    If a& = 0 Then a& = _NewImage(1, 1, 32)
    _Dest a&
    _DontBlend a& '  '<<<< new 2019-12-16 fix
    PSet (0, 0), K
    _Blend a& '<<<< new 2019-12-16 fix
    _Dest D
    _MapTriangle _Seamless(0, 0)-(0, 0)-(0, 0), a& To(x1, y1)-(x2, y2)-(x3, y3)
End Sub

I am enclosing the arrows in boxes or circles to give you an idea of area needed for laying out in your application.


Attached Files Image(s)
               
b = b + ...
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#5
Well in case you haven't seen enough color pickers here is another. I run it independent of the QB64 program I am putting together and design colors and give them Const names and paste them in off Clipboard:

Code: (Select All)
_Title "Color CONST for _RGBA32(red, green, blue, alpha)" 'B+ 2019-05-19
'2019-05-26 update this for mouse inputs
'>>>>>>>>>>>> test your colors here
'>>>>>>>>>>>> then create and name Hex string CONSTs if you want to the Clipboard

'sample clipping
Const Purple = &HFFB400B4
Const Red = &HFFFA3232

Screen _NewImage(800, 600, 32)
_ScreenMove _Middle
If _Clipboard$ <> "" Then
    Input "Clear clipboard? enter y for yes "; w$
    If w$ = "y" Then _Clipboard$ = ""
End If
r = 128: g = 128: b = 128: a = 128
Color &HFFDDDDDD, 0
Do
    Cls
    MakeConst$ = "&H" + Right$(String$(8, "0") + Hex$(_RGBA32(r, g, b, a)), 8)
    slider 16, 10, r, "Red"
    slider 16, 60, g, "Green"
    slider 16, 110, b, "Blue"
    slider 16, 160, a, "Alpha"
    _PrintString (250, 260), "Press c to create CONST for Clipboard"
    _PrintString (210, 280), "Use this Hex string for color CONST: " + MakeConst$
    Line (90, 300)-(710, 590), , B
    Line (100, 310)-(700, 580), Val(MakeConst$), BF

    While _MouseInput: Wend
    mb = _MouseButton(1)
    If mb Then 'clear it
        mx = _MouseX: my = _MouseY
        If mx >= 16 And mx <= 784 Then
            If my >= 10 And my <= 50 Then
                r = _Round((mx - 16) / 3)
            ElseIf my >= 60 And my <= 100 Then
                g = _Round((mx - 16) / 3)
            ElseIf my >= 110 And my <= 150 Then
                b = _Round((mx - 16) / 3)
            ElseIf my >= 160 And my <= 200 Then
                a = _Round((mx - 16) / 3)
            End If
        End If
    End If
    k$ = InKey$
    If k$ = "q" Then Exit Do
    If k$ = "c" Then
        Locate 16, 30
        Input "Enter name for your color CONST "; cname$
        _Clipboard$ = _Clipboard$ + Chr$(10) + "CONST " + cname$ + " = " + MakeConst$
    End If
    _Display
    _Limit 60
Loop

Sub slider (x, y, value, label$)
    Select Case label$
        Case "Red": c~& = &HFFFF0000
        Case "Green": c~& = &HFF008800
        Case "Blue": c~& = &HFF0000FF
        Case "Alpha": c~& = &H88FFFFFF
    End Select
    Line (x, y)-Step(768, 40), c~&, B
    Line (x, y)-Step(3 * value, 40), c~&, BF
    s$ = label$ + " = " + _Trim$(Str$(value))
    _PrintString (x + 384 - 4 * Len(s$), y + 12), s$
End Sub


Attached Files Image(s)
   
b = b + ...
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#6
impressive
Reply
#7
NOT A COMPLAINT: I noticed Rotozoom distorts images a tiny bit. This wouldn't matter at all in many applications, and I wouldn't notice at all in a quick moving video game. But I was using this to rotate a small image in 90 degree increments. and that's when I noticed the distortion. Would it be due to how the _seamless tag works with maptriangle? Or is it likely just a minor rounding error with the floating point math?
Reply
#8
Thanks @Coolman

Yes, @James D Jarvis I have noticed too, specially something with fine set of parallel lines or was it perpendiculars? I think it is rounding errors when the math deals with turning the lines at different angles, some angles remain clean and some get distorted. If you or anyone could clean that up I'd be eternally grateful.

Thankyou for your feedback Smile
b = b + ...
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#9
(05-02-2022, 01:34 PM)bplus Wrote: Thanks @Coolman

Yes, @James D Jarvis I have noticed too, specially something with fine set of parallel lines or was it perpendiculars? I think it is rounding errors when the math deals with turning the lines at different angles, some angles remain clean and some get distorted. If you or anyone could clean that up I'd be eternally grateful.

Thankyou for your feedback Smile

I noticed it when rotating small precise tiles I was using to build a larger tiled image. 

It might be as simple as the point of rotation. The sub uses the middle of the image for rotation (which is completely sane and useful most of the time) but as it introduces a division than means sometimes the center calculated is a half pixel value that really isn't the center of the image. Not sure if rotating from a corner would or wouldn't change this. (I'm not even sure if I'm on the right approach of course.)
Reply
#10
@James D Jarvis,

Here is possibly the original Galleon Rotozoom:

Code: (Select All)
Sub RotoZoom (X As Long, Y As Long, Image As Long, Scale As Single, degreesRotation As Single)
    Dim px(3) As Single, py(3) As Single, W&, H&, sinr!, cosr!, i&, x2&, y2&
    W& = _Width(Image&): H& = _Height(Image&)
    px(0) = -W& / 2: py(0) = -H& / 2: px(1) = -W& / 2: py(1) = H& / 2
    px(2) = W& / 2: py(2) = H& / 2: px(3) = W& / 2: py(3) = -H& / 2
    sinr! = Sin(-degreesRotation / 57.2957795131): cosr! = Cos(-degreesRotation / 57.2957795131)
    For i& = 0 To 3
        x2& = (px(i&) * cosr! + sinr! * py(i&)) * Scale + X: y2& = (py(i&) * cosr! - px(i&) * sinr!) * Scale + Y
        px(i&) = x2&: py(i&) = y2&
    Next
    _MapTriangle (0, 0)-(0, H& - 1)-(W& - 1, H& - 1), Image& To(px(0), py(0))-(px(1), py(1))-(px(2), py(2))
    _MapTriangle (0, 0)-(W& - 1, 0)-(W& - 1, H& - 1), Image& To(px(0), py(0))-(px(3), py(3))-(px(2), py(2))
End Sub


That is what I have in my 000Handy.bas post I made earlier. I am not sure I think I modified it for Radian Rotation Angle and Galleon might have done it in degrees. Yes, try the Wiki lookup for _MapTriangle it has the original Galleon RotoZoom, it might work out better?

Code: (Select All)
SUB RotoZoom (X AS LONG, Y AS LONG, Image AS LONG, Scale AS SINGLE, Rotation AS SINGLE)
DIM px(3) AS SINGLE: DIM py(3) AS SINGLE
W& = _WIDTH(Image&): H& = _HEIGHT(Image&)
px(0) = -W& / 2: py(0) = -H& / 2: px(1) = -W& / 2:py(1) = H& / 2
px(2) = W& / 2: py(2) = H& / 2: px(3) = W& / 2: py(3) = -H& / 2
sinr! = SIN(-Rotation / 57.2957795131): cosr! = COS(-Rotation / 57.2957795131)
FOR i& = 0 TO 3
  x2& = (px(i&) * cosr! + sinr! * py(i&)) * Scale + X: y2& = (py(i&) * cosr! - px(i&) * sinr!) * Scale + Y
  px(i&) = x2&: py(i&) = y2&
NEXT
_MAPTRIANGLE (0, 0)-(0, H& - 1)-(W& - 1, H& - 1), Image& TO(px(0), py(0))-(px(1), py(1))-(px(2), py(2))
_MAPTRIANGLE (0, 0)-(W& - 1, 0)-(W& - 1, H& - 1), Image& TO(px(0), py(0))-(px(3), py(3))-(px(2), py(2))
END SUB

Looks like I just labeled the Rotation Angle more clearly with Degree units.

I am curious of results if you experiment with that.
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