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One year of Phoenix Forums!
#21
yeah ..the underscore commands are really ugly
and i don't see it in any other BASIC ..only in thinBasic with combination
like TBGL_SetPixel() or something like that
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#22
I have zero issues with Wine (I'm including Proton, Lutris, and Bottles since they're all forks of Wine), really. It runs the majority of my software at native performance and some of my games at native, if not better than native, performance. And I'm on Zorin, which is based on Ubuntu. I've been on it for a few months now and I don't feel the least bit tempted to move back to Windows. Even my DSLR works great in Linux as a webcam with full resolution and framerate. My VHS to digital USB device works right out of the box on Linux as well. Zero issues. Anything I can't accomplish on Linux I just use Shadow PC for. Mainly, that would be for my AI upscaling software, which does not have a Linux build and does not work in Wine. But I run AAA games on ultra settings with raytracing and even DLSS. No issues whatsoever and plenty of frames. I use Bottles for Epic Games and some Steam titles. Lutris works great for Ubisoft titles and any games that use a physical disc. Hitman: Blood Money works better on Linux than it does on Windows, surprisingly enough.
Schuwatch!
Yes, it's me. Now shut up.
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#23
Thumbs Up 
No more whining. No worrying about finding enough users for one hobby product or another. So there are at least three branches growing apart and, hopefully at the same time, growing together. QB64 Phoenix Edition, QB64 "Official" edition and QBJS. May they all prosper.
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#24
Happy BirthDay

Write name of program in 1st line to copy & paste & save filename.bas
Insert program pictures: press print-screen-shot button
Open paint & Paste & Save as PNG
Add picture file to program topic

Russia looks world from future. Big data is peace data.
I never recommend anything & always write only about myself
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#25
@Danilin - If you're going to do something, then do it.  Big Grin [url=https://www.dict.cc/?s=it.][/url]

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#26
(04-21-2023, 05:10 PM)SMcNeill Wrote: I don't remember if I announced it here on the forums, or not, but on April 1st I paid for and renewed our domain and servers for another year -- so QB64PE isn't going away anywhere anytime soon. 

Smile

Donations for the last year came up to about $210.00, and total renewal costs were about $260.00 (if anyone's interested), with the final $50.00 coming from yours truly.  Our costs are actually quite manageable, and that's even with me not trying to promote the Patreon or to spam anyone for donations, or sell advertising space or any of that other junk.  I truly don't foresee it being an issue for us to stay up and going for the indefinite future.

Quote:  Long life to QB64PE, whether or not it gets another update.

We'll be getting more updates.  It's just that the things folks are working on right now are rather large in scope and will take a bit for implementation and testing.  We're pushing for changes to the input library to help remove those unregistered and mismapped keystrokes (I think all the _BUTTON and _DEVICE inputs are fixed now, but there's still work ongoing for _KEYHIT, _KEYDOWN, and INKEY$).  The font library is being replaced and updated, which should do several things for us.  (Key is a basic increase in print speeds of anywhere from 200% to 600%, from initial testing.  PrintWidth is getting a fix, so it now calculates variable width string size about 900% faster.  Fonts are being cached better, printed faster, and hopefully will be rendering better with less cut-off, in the future.)

Both of those are MAJOR fixes and require a lot of work behind the scenes with QB64PE, so I hope folks can understand why we haven't pushed an updated version out for the last little while.  Hopefully the next update will come Soon(tm), but since we're all just hobbyists working on this in our spare time as life allows us too, don't expect any sort of release date or deadline to ever be announced.  It'll just get here when it gets here, and we all hope it's Soon(tm), just like the rest of y'all. 

Wink

I appreciate all the hard that people have put into keeping QB64 going.  Steve has helped me a lot in the past with sample code to work around slow line input calls.  The problem is probably fixed by now, but I'm still using his code.  Thank you!  Thank you!  Thank you!
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