06-15-2023, 05:08 AM
(This post was last modified: 06-15-2023, 05:10 AM by TerryRitchie.)
(06-15-2023, 03:43 AM)justsomeguy Wrote: I was looking over your code and WOW you put a lot of effort in your comments with ASCII art and everything. Good job! I wish I had the patience to do that. I will try to improve my source with more commenting.Hey, thanks for all the replies everyone. Sorry I did not get back to this until now, I was busy finishing up the summer banner code to get it submitted by the deadline.
If you still want to more or less roll your own physics engine, another resource I rolled across isĀ https://github.com/matthias-research/pag...utePhysics
His code is written in fair portable javascript. He has a Youtube channel as well, and can help explain the source.
Let me know if I can help you.
I'm going to look over your code. The reason I decided to roll my own code is because I thought no one had attempted this before. I'll gladly use your code and build upon it, and yes, your help would be greatly appreciated. My goal is to have a 2D physics engine at everyone's disposal that is easy to use and implement. I want to write games but I'll tackle libraries if need be to get the results I want.
I would eventually like to use the library in lessons on my tutorial site, explaining how to use the engine's various features.
It's late so I'll play around with your engine tomorrow, and thank you for posting this!